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Ohhhh, thank you! I just discovered your review and your feedback. I'm sorry you had to find errors. I didn't have an editor on the team (well, I was basically doing this all by myself, that's why). And I hope I'm able to correct the issues ASAP. I can't afford Adobe CC at the moment, so I can't work with my original Michtim file; but I'm working on a fresh file created in Affinity Publisher, so I don't depend on Adobe.

Ultimates are just examples. You should create your own. That's why there's not everything available right off the bat. 

Armor works either universally or against one specific type. Weapons also always have a type. You just flatly reduce the damage taken by the armor value. Definitely something to clarify in a 2.0 if I get to make one.

The plan is to make a Revision, and get the digital option out to all previous buyers. I'm not making money that way, but I intend to make my games living games.

I also want to make apparent that you can roll Emotions for any actions that fall under that Emotion's purview. So the given actions are for combat, but you can basically create and repair objects with Joy or Love, and so on.

Thanks for the honest review, and THANKS for noticing that the game engine is *fun* regardless of the setting. I really intended it to be a functionally designed game that's enjoyable. The original plan was to transition to a Video Game, so that's part of my background on many design decisions.

Thanks!! Check out my other stuff. You can gladly take Community Copies!