I went in knowing very well that these shadow-dropped tests are going to still have bugs. That being said, I felt compelled to share things that were possibly fixed from the initial 0.9.0 test and what is now broken in version 0.9b. Keep in mind I only spent a couple hours going through the newest version, so the following listed fixes are from cursory observation and from others findings in the replies. Some of the issues may not be fully solved, and issues I've found could be related to leftover assets and data from prior versions. (U) will indicate if the issue is prevalent and should be reported. If you come across any of the listed issues below, make sure to submit it as a report so that the devs have consistent reports.
Fixes:
- Icon/object rendering appears to "hook" properly now.
- There appears to be no random failure of the coordinate towers, at least with decay disabled. Towers were still online and did not fail under any conditions.
- ATV no longer appears to "teleport" or rubber-band from where you park it.
-Performance and rendering appears to be better than the prior version.
- The treehouse and props associated with the Arirals now spawn in, but only on new saves or resets. Attempting to load a save where you've progressed further than day 22 will not load in those assets and all the events associated with them automatically. You will need to reset events and objects and reset before day 22.
New issues and bugs:
- The difficulty, custom rules and gameplay settings for your saves no longer retain. The only options that appear to retain and work properly are disabling coordinate tower decay, day speed, and environmental settings. (U)
- Physics damage, spoilage, fatigue and transformer decay are permanently enabled. (U)
- Mouse wheel no longer works on transformer panels, making it difficult to adjust the rotary dials and cycle the transformers. The visual indicator no longer appears on the panel.
- Custom content does not work for paintings even when enabled. Paintings and TVs cannot be used for custom content as of this latest version. (U)
- Some upgrade levels do not retain. Some of the signal table and radar levels will save, others reset to level zero after loading a save.
- Satellite servers that go down may auto-repair themselves and function for a few moments when you quit and reload the save.
- Eject option on the PC does not work for floppy and ZIP drives. Player must interact with the drive ports of the servers, PC, and ZIP reader for the time being. (U)
- Fuses still fail under unknown conditions. This can occur without getting notified of any towers taking damage with the alert module.
- Drone carry bags can duplicate under certain circumstances after loading a save, regardless of the drone location. The drone will drop an additional bag right after quitting and loading a save while it is stationed at the base, other times it spawns a second bag after the player leaves and returns to the base without sending the drone back. When this happens, the first bag self-destructs. The drone will arrive with a bag carrying broken assets on it's return, and interacting with the dupe bag causes the inventory system to break entirely.
- Cabinet doors, oven door, and fridge doors are "collectable", or can be held by using the pickup bind. Removing, placing and interacting with the fridge door causes it to glitch through the world and instantly crashes the game.
- Lids placed onto tape log cases will not come off again. Players must avoid putting the lids near the case until they've placed tape logs into the case. (U)
-Glowsticks, pins, and even the signal station computer parts can phase through the floor and get stuck between the geometry of the sub-base.
Again, this is just a cursory gander. If you have observed any other bugs and issues that damage the gameplay loop and can stall player progression, share it and I'll take a looksee.
