🎮 BitJump — Retro Platformer Prototype
Content updated on: 10/18/2025
Hey everyone! 👋
I’ve been working on a side project I’m really excited about — BitJump, a retro-style platformer inspired by Super Mario World (SNES) and Kirby’s Adventure (NES). It’s something I’ve always wanted to make, and with a mix of pixel art, AI tools, and GameMaker, it’s finally coming to life.
▶️ Play the Prototype: sofaspartan.itch.io/bitjump (desktop/laptop)
You can play six full stages plus a Test Room, each showing off different mechanics and styles:
- 1-0: Tutorial area to teach controls and basic gameplay.
- 1-1: Introductory level with minimal challenge
- 1-2: Introduces springs for high bouncing movement
- 2-2: Snowy stage with slippery ice and trickier jumps
- 3-1: Underwater exploration level with open layout
- 5-1: Vertical auto-scroll climb — fall behind and you’re gone!
- Test Room: Sandbox with all enemies, hazards, and WIP features
🧱 Features so far:
- Hand-drawn pixel art (Aseprite)
- Chiptune-style music (Suno AI)
- Smooth movement with slopes, crouching, coyote time, double jump, and variable jump height
- Swimming system (oxygen bubbles planned)
- Moving & semi-solid platforms
- Hazards: poison water and lava
- Charged boomerang attacks + bombs that clear terrain (and you, if careless)
- Switch puzzles, multiple enemy types, and heart-based health with knockback
- Save/Load/Delete saves system
🌎 Currently in the works:
- More levels, enemies, mechanics, and hopefully finishing World 1 soon (with a boss)!
💭 Looking for feedback on:
- Fun mechanics or level gimmicks you’d like to see
- Enemy or boss ideas
- Platformer design tips (this is my first full game!)
Thanks for checking it out — can’t wait to hear what you think and keep building BitJump into something special! 🚀