Updated Fri October 3rd:
Hey everyone! 👋
I’ve been working on a fun side project I’m really excited to share — a retro-style platformer prototype called BitJump. Think Super Mario World (SNES) meets Kirby’s Adventure (NES). It’s something I’ve always wanted to create, and with a mix of pixel art, AI tools, and GameMaker, I’ve finally been able to bring it to life.
Right now you can play 4 levels (World 1-1 and 2-1, World 3-1, World 5-1), plus a Test Room (press pause on the level select and choose the test room) where you can try out enemies and new mechanics. The world map is fully walkable, with different regions, music, and a peek at what’s coming next. The current playable levels offer a bit of variety to show how I would like to make the game feature some different level formats. 1-1 is a traditional side scroller level. 3-1 is a more open exploratory level. 5-1 is a vertical climb style level with auto-scrolling (if you can't keep up, you die if you go off camera!)
Here’s what’s in so far:
- 🎨 Pixel art graphics made in Aseprite
- 🎵 Catchy chiptune-style music created with Suno AI
- 🤖 Advanced coding with the help of ChatGPT & Cursor
- ⚔ Smooth player movement with slopes, crouching, double jump, coyote time, and variable jump height
- 🌊 Swimming mechanics (with future plans for “air bubbles” to refill oxygen)
- 🟦 Moving platforms (solid ones that crush, semi-solids you can pass through). Not currently anywhere in the prototype but something I've already have in my back pocket.
- 🔥 Hazard variations: poison water, lava (instakill)
- 🌀 A satisfying boomerang that you can charge up for different tiers of speed, piercing and distance.
- 💣 Bombs that clear obstacles (or you, if you’re careless)
- 🎚 Switches to toggle obstacle blocks for puzzle-style levels
- 👾 Multiple enemy types: walkers, jumpers, droppers, flyers, and more
- ❤️ A heart-based health system with knockback and invincibility frames
It’s still early, but coming together fast. The plan is to build out full themed worlds — grasslands, desert, ocean, clouds, swamp, and beyond — into a complete adventure. The current cover art is AI-generated, but I’ll eventually replace it with something that matches the game’s aesthetic. The best place to see most of the mechanics is in the test room.
🔗 Play the prototype here (desktop/laptop required): https://sofaspartan.itch.io/bitjump
What I’d love feedback on:
- Fun mechanics or level gimmicks you’d like to see
- Enemy ideas (I am planning to do boss battles, which could be very fun to include super versions of some of the already large foes)
- Any general tips for platformer design, since this is my first full game I’m committed to finishing
Thanks for checking it out — I can’t wait to hear what you think and keep building BitJump into something special! 🚀