Hey everyone! 👋
I’ve been working on a fun side project I’m really excited to share — a retro-style platformer prototype called BitJump. Think Super Mario World (SNES) meets Kirby’s Adventure (NES). It’s something I’ve always wanted to create, and with a mix of pixel art, AI tools, and GameMaker, I’ve finally been able to bring it to life.
Right now you can play 3 levels (World 1-1, World 3-1, World 5-1), plus a Test Room (press 1
on the level select) where you can try out enemies and new mechanics. The world map is fully walkable, with different regions, music, and a peek at what’s coming next. The current playable levels offer a bit of variety to show how I would like to make the game feature some different level formats. 1-1 is a traditional side scroller level. 3-1 is a more open exploratory level. 5-1 is a vertical climb style level.
Here’s what’s in so far:
- 🎨 Pixel art graphics made in Aseprite
- 🎵 Catchy chiptune-style music created with Suno AI
- 🤖 Advanced coding with the help of ChatGPT & Cursor
- ⚔️ Smooth player movement with slopes, crouching, double jump, coyote time, and variable jump height
- 🌊 Swimming mechanics (with future plans for “air bubbles” to refill oxygen)
- 🟦 Moving platforms (solid ones that crush, semi-solids you can pass through). Not currently anywhere in the prototype but something I've already have in my back pocket.
- 🔥 Hazard variations: poison water, lava (instakill)
- 🌀 A satisfying boomerang + bombs that clear obstacles (or you, if you’re careless)
- 🎚️ Switches to toggle obstacle blocks for puzzle-style levels
- 👾 Multiple enemy types: walkers, jumpers, droppers, flyers, and more
- ❤️ A heart-based health system with knockback and invincibility frames
It’s still early, but coming together fast. The plan is to build out full themed worlds — grasslands, desert, ocean, clouds, swamp, and beyond — into a complete adventure. The current cover art is AI-generated, but I’ll eventually replace it with something that matches the game’s aesthetic. The best place to see most of the mechanics is in the test room.
🔗 Play the prototype here (desktop/laptop required): https://sofaspartan.itch.io/bitjump
What I’d love feedback on:
- Fun mechanics or level gimmicks you’d like to see
- Enemy ideas (I am planning to do boss battles, which could be very fun to include super versions of some of the already large foes)
- Any general tips for platformer design, since this is my first full game I’m committed to finishing
Thanks for checking it out — I can’t wait to hear what you think and keep building BitJump into something special! 🚀