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I manage to play your game and it reminds me a little of Super Mario Bros. 2 meets Kirby. I have a few suggestions to make the game different from past platform to make it stand out.  Create a scenario of collecting 50 fruit or vegetable to unlock a key to the next stage with a time limit of 2 to 3 minutes to create the stakes. As for the fruit or vegetable create a different fruit for each stage like an apple, orange , potato, etc.. Also have the player the ability to land on the enemy's head as platform without killing it if the enemy does not have spike or helmet on its head, and double tap the space bar to stomp and defeat the enemy.

I hope these suggestions would help polish you game to which its looks promising. 

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Thanks so much for playing and for the thoughtful suggestions! I really appreciate the feedback.

I’ve been thinking about collectibles too—my current idea is to have three hidden “special items” in each stage, which would encourage exploration and interaction with the level beyond just reaching the exit. That way players who want more challenge can go for 100% completion.

I totally get the idea of time-based objectives! I was never a big fan of every level being timed, but I do like the thought of having special short challenge stages with a strict timer to add variety and stakes.

As for enemy interaction, you’ve got me thinking more about separating the different attack types. Right now, both stomping and boomerangs can defeat enemies, but I’d like to shift that balance:

  1. Stomping would be required to defeat or damage enemies with health pools.
  2. Boomerangs would mostly stun enemies, maybe knock them back, but not finish them off—making stomps or bombs necessary to land the final blow.
  3. Bombs would be limited but powerful, instantly defeating smaller enemies and heavily damaging larger ones. Using them on a stunned enemy could even trigger a critical hit.

That kind of variety could make each tool feel more distinct and strategic.

Thanks again for taking the time to share your thoughts—it’s been great hearing what people think of the game so far!

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No problem, and I am happy I could help.