Hello, everyone. We are about to launch our first newsletter for the email marketing to our game. However, we don't have much of a gimmick for a lead magnet outside the music samples. We have two questions like how many music tracks can we include within the lead magnets, and for the second question is does the musician on our team gets paid for music tracks included with the lead magnet?
Art Ink Studios
Recent community posts
I got a chance to play your game to which it reminds me little of Metal Slug meets Gradius. If I add a suggestion is when upgrading a weapon have the character change color or costume that is based on a weapon. Next when playing two or three players have them combine into one for 10 to 15 seconds. The first player can control the movement as the rest of the players can shoot rapid in a circular spread bullets, whenever they acquire an item like a glowing star. I hope these suggestions would help your game.
I got a chance to play your game and it reminds me of Legend of Zelda 2 with platform. There are a few suggestions that I came up with. First change the attack button from the left mouse button to the space bar and change the jump to the up arrow key. Next change the arrow attack from the right mouse to the left “X” keys on the keyboard. Finally, add an attack style called the Down-thrust to which you either fall from the air or jump to fall as you point the sword downward on an enemy or ground by press and hold space bar and down arrow key. I hope these suggestions would help improve your game. Also, will there be upgrade weapons and abilities in the game?
I got a chance to play your game to which it reminds me of the classic game The Adventure of Lolo meets Kirby. My only suggestions is added a time limit to the game about three or five minutes to create the stakes. I hope the suggestion would help improve your game.
I manage to play your game with a high score of 5 kills in 30 seconds. The game reminds me a little of the classic arcade game called Smash TV. However, I do have some suggestion for your game. First add in swarm of enemies to appear on screen to increase the challenge. Next have the mission to collect multiple of weapons like the machine gun that auto fire, the spread that fire ten bullets, mega bomb were the radius of bomb cover the area, flame thrower and more. That way you can collect weapon, but interchange them as an advantage during the game. Finally, add in an option to allow the player to change the control buttons. I hope these suggestions would help improve your game.
After playing your game to which it's challenging, but fun platform that reminds me of Kirby and Sonic. May I suggest is to zoom out the camera to capture the entire level. That way the player will have a better feel to the game and know what to expect. Next is to add in game play of collecting items like a map that display the HUD of the level or a key to find and unlock the door to the next level. Finally, add a different enemy as obstacle to enhance the challenge of a level. I hope this suggestion would help improve your game.
I got a chance to play your game it reminds me of classic NES game Ninja Gaiden meets Mega Man. However, I spotted a few suggestions that was hurting the game play. First add a point system to enhance the gaming experience and finally all the option to switch control of the game. Because controlling the “WASD” or arrow keys along with the space bar and mouse is difficult for muscle memory when controlling. For the question is there any weapon upgrade or acquire ability later in the game? I hope these suggestions and question would help improve your game.
I got a chance to play your game and it looks like a homage of the 1980s arcade games. Mostly it looks like a combination of the game Defender meets Space Invader. However, there are a few suggestions that I spot that could be a problem. First keep the background still because the spinning lights can be either distraction or straining on the eyes. Maybe replace it with non-moving twinkle stars in the background with a streaking shooting star that appear randomly, but rare in the background. Next include a timer to create goal and stakes to the game play. Finally, include a weapon upgrade like twin laser. I hope that these suggestions would help improve your game.
I got a chance to play your game and it looks like Metroid in tower defense. There are few bugs and suggestions for the game that I spotted. First, when I shot to which it is not responsive when fire upon the enemies. It's like when I shot an enemy to when it appear it did not hit it. Maybe add a red fade-in as hit damage to the enemy. Next have the option to change the controller within the option menu because the only option to control the mouse and three key from keyboard can be difficult to the muscle memory. Include weapon upgrade to enhance the game play. Finally, for suggestion create a ring of enemies that are insect-like that appear and surround the totem. I hope these suggestions would help improve your game.
I got a chance to play your game and it is as advertise of Super Mario Bros, but with crosshair shooter. There are single suggestion and a question for the game. My only suggestion is change the jump button to the up arrow because you have to hold the control the move and mouse to shoot and space to jump to which are trouble muscles memory to control the game. My question is there any upgrade weapon later in the game? I do hope this question and suggestion improve your game.
I manage to play your game and it reminds of classic NES games like contra or rush n' attack. However, I did come up with a few suggestions and question for the game. The first suggestion is change the fire button to the space bar and change the jump button to the up arrow key and “W” key. As for the question is there any upgrade of weapons later in the game and check point? I do hope these suggestions and questions help your game.
I got a chance to play your game and it is challenging, but engaging. There are a few suggestions that I wanted to add. Add a new ability within the game to where you passed through the check point a new obstacle where you perform a wall jump, run and slide or etc. Finally, add a point system whenever you complete a check point to earn score. I hope these suggestions would help improve your game.
After playing your game to which its challenging, but fun. However, I do have a few suggestions for it. The first is adding a point system to engage the game play, second add a tutor menu or training mode and lastly change the attack button to the space bar and jump to the up arrow of the keyboard. I hope these suggestions would help your game.
I manage to play your game and some gameplay reminds me of Duck tales the video game when using the pogo stick. But, there are a few suggestions for your game. First include a charged jump to where you squat for three seconds and leap higher in the air. Something similar to Super Mario Bros 2 of how the character and squat and leap higher in the air. The last suggestion is included two rods that fire electricity beams that appear and disappear in a horizontal position, and ball that bounce forward and back into level. I hope these suggestions would help your game.
I got to admit that your game is fun and it has potential with the puzzle solving to navigate the dark house. There are a few add-ons to enhance the game play. First add three heart bar and lastly add a variety of night creatures like ghost or flying creatures. I hope these suggestions would help your game.
I manage to play your game and it has some potential. But there are a few problems when playing that of need to be address. First add a subtitle whenever the voice over occur. Next add a cross-hair in front of the ship that similar to the game Star Fox 64 so that the player can target the object. The third suggestion is to create a radar HUD to track down enemies to shoot down within the game. Finally, when fire to which the fire button is not responsive and appear below the ship or the laser range is too short when fire upon. I hope these suggestions would help your game.
I manage to play your game and it reminds me of a poor man version of Kirby. The game appears to be off in a good start, but needs something to catch the gamer attention. The first suggestion is to revamp the HUD to be presentable and eye-catching by adding in point score and change the life bar meter into hearts icon. Next add enemies like bugs or snakes for variety to the challenge. Finally, included weapon upgrade like collecting items like a blue crystal for example and the more you collect about 10 crystals the more upgrade the fire becomes. I hope these suggestions would help your game.
I manage to play your game and I got to say that it is advertised as it is of influence from the era of the 1980s, which reminds me of plat former games like Mario or Mega Man from the NES. However, there are a few suggestions for your game that of need to be address. The first is added a baseball bat or yo-yo as weapon to acquire and the last suggestion when landing on a moving log have the character move along with the log. I hope these suggestions would help your game.
I got to say that after playing your game it does capture that classic arcade space scroll shooter. I also appreciate the abstract art for your game. If I could suggest about two needs, which the first suggestion is to include a parade of enemies attack formation coming from the top and bottom screen for variety. Used the classic arcade game called Galaga for example. The second suggestion is change the HUD font for the kill count to aqua font and slightly larger. I hope these suggestions would help your game.
I got to say that your game reminds me of a 2d stroller version of the classic arcade called Marble Madness. Here are a few suggestions based on playing your game. First add a score that records your movement and once you lose a life have the score restarts to “0” before rolling for more score. Next add 60 seconds time limit to collect 75 blue hearts and gem along with 6 more levels to create the stakes. I hope these suggestions would help improve your game.