Hey there,
Thanks so much for taking the time to play and share your thoughts. It means a lot to be getting more eyes on the game, and your feedback is super helpful.
I completely agree about the movement feeling stiff — right now it’s very much “on/off,” and easing or damping would definitely help smooth things out. I’ve been building on top of a base player template that another developer released as a resource, and while I’ve already layered on a lot of new mechanics, refining the movement should be very doable. Another tester also mentioned that both the player and enemies might be a little too fast, so combining some slowdown with velocity damping should go a long way toward making everything feel less frantic and more responsive.
I am thinking that damping could enhance certain stage types, like ice levels, where the floor should feel more slippery compared to regular ground. That could add some nice variety and polish especially if the character takes more time to speed up or slow down on a slippery surface.
Really appreciate you highlighting these areas, and I’ll keep working on tightening things up. Thanks again for the thoughtful feedback — it’s exactly the kind of perspective that helps push the project forward!