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(+1)

Hi Sofaspartan,

the last level 5-1 was most fun.

The gameplay of the levels really give some super mario vibes.

Inside the water level having "to collect all keys"... after reaching the end felt a bit annoying... think it would be good to have clue right from the start... that some keys are needed to progress... like having to go back and search for all six and loose them all after death, fealt a bit to cumbersome.

Inside the air level: dying from one hit felt also relative punishing.

For me there is something a little bit off about the way the enemies moves (maybe the move to fast or something)... but in mario everything about hitting and landing on enemies feels somehow smoother.

What i definetely enjoy most in "normal mario" levels ... are secrets "which are a bit hidden" ... something which you might overlook in first gameplay but there is somehow something unexpected leading to a secret room (maybe with a marker on the map telling me that here is "something extra to find".

The gameplay overall feels quite solid

Me personal I also enjoy some kind of trampolins and something i noticed maybe the apples look something "i want to pick from the trees" and I didn't figure out "how I can destroy the walls (which where for example inside the first level and get the points behind them).

For me there is something off with the ai generated music... can't put my finger on it, but I needed sometime to get used to it.

Have fun :)

Thanks for taking the time to try out my game! Glad you had a generally good experience.

You brought up some really good things that I am definitely taking into consideration.

1. A tutorial level is definitely in order. That will certainly help clear up some of the initially confusing mechanics.

2. I already have a checkpoint system for my linear style levels, however the more open format ones (such as the key collecting level) could definitely use some refining. Perhaps every time you collect a key it remembers it if you die, so you aren’t having to go back to square one each time.

3. I’ve already been thinking about a collectible element (3 big coins or 3 diamonds) that the player will have to explore more to collect. So that is a good callout.

4. Will be pretty easy to adjust the overall speed of enemies so they don’t feel like bullets darting around.

Hopefully you will check back as this progresses to see what you think! 😉

Thanks again for your time!