Seeking Godot/Unity dev, watercolor artist, ambient composer • 2-week vertical slice • non-extractive.
Reply with portfolio + 2 lines on why it resonates + availability in the next 2 weeks
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We’re building a living myth — not just a game.
Back to Eden is a nature-positive, non-extractive adventure where your care for the world is mirrored in-game. It’s gentle, story-rich, and blends on-screen play with optional real-world care quests.
No loot boxes. No grind-for-grind. No dark patterns. Just planting, listening, singing, and bringing life back to a sleeping world.
What We’re Making First
A tiny 2-week vertical slice prototype to prove the feel:
- One glade + one river bend that transform through acts of care.
- Listen to hidden voices, plant wildflowers, restore water, hear the song of life return.
- Optional off-screen quests that echo in-game (e.g., water a plant, write a note of hope).
Looking For
- Unity or Godot Developer – 2D/2.5D, prototyping experience, collaborative spirit.
- Watercolor/Nature Artist – Hand-painted style, gentle glow, nature-rich worlds.
- Acoustic/Ambient Composer – Natural textures (wood, clay, breath), dynamic music that grows with the world.
What You Get
- A complete Core Blueprint & Values Charter (PDF) so you know exactly what we’re making and protecting.
- A clear, achievable scope: 5–8 minutes of polished gameplay, not an endless grind.
- A respectful, soul-first collaboration space.
Values We Live By
- Non-extractive design (no manipulative loops)
- Nature-positive mechanics
- Storytelling that awakens inner growth
- All-ages welcome (10–∞)
- Cloudless play option for privacy
If you’ve ever wanted to make something beautiful without selling your soul — this is your call.
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