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A question(s) for youtube reviews

A topic by Fort Kenmei created Jun 29, 2025 Views: 553 Replies: 17
Viewing posts 1 to 8
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So I have a youtube channel that reviews one indie game a day.

The goal is in two parts... firstly to show the game (and hopefully boost indie gaming to counter the wave of AAA studio microtransation trash) and secondly to give a little critique (from the perspective of someone who's been playing games for more than thirty years, as well as worked in the online entertainment software development industry for more than twenty) that will helpfully generally improve the quality of indie games in some small part.

So my question is... if your game was covered in such a video, what's the sort of thing you would like to see in the video? What elements are important to you to focus on, either in terms of showing off, or in terms of quality concerns?

Alternatively, what would you like to see about other games as a player? What do you look for in terms of gameplay? How would you rate the game?

Anyway, lots of questions there. I hope they're interesting at least :D

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Brother the most important that you liked the game bro, other are just details ( but if you want exactly the asnwer, then it is like this:  If it is Horror game, Visual novel horror game etc - the game developers wants to know how scary was the atmosphere, if it is romantic and drama visual novel - author wants not know how sad and how romantic was the plot and etc) but good luck bro, the main thing is to do as you want it to do! 

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I'm not a heavily publicized game developer, but as a passionate designer I still think I would have some insights in this area.


Of course I'd ask you to cover the genre and my favorite parts of the game during your review. I would love to have a spotlight on my bullet hell's story/characters (being a passionate storyteller and fantasy enthusiast) and bullets (because of the genre). 

When it comes to the developer's preferences, it's pretty case-by-case. Maybe asking them if there's anything they want you to cover would help beforehand. But when it comes to the genre you can probably make a good guess, as Halkind mentioned earlier. Bullet patterns for bullet hell games, movement for platformers, 360 no-scopes for shooters, you name it.


But beyond that, I'd love to see some of your unique thoughts thrown in. My views about my games are skewed by perfectionism and hours of hard work that gives me a feeling of emotional attachment to often times irrelevant systems. For example, I recently built a dialogue system from scratch that I'm more proud of than my bullet hell system sheerly because of all the hours I spent optimizing it and working out its kinks... and my game's a bullet hell game. Depressing, right? 

We need external viewpoints to keep ourselves in check, so some comments directly from your perspective would be incredible as well. Something honest, even if it means blatant criticism, but also hopeful - suggesting improvements instead of tearing the game/developers down.

See what stands out to you, good or bad (preferably a mix of the two), and share your thoughts. This gives you a chance to develop your own style and give developers feedback they wouldn't normally expect... which is almost always awesome to have.


Hope this helps!

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Thank you! And thanks for resurrecting this thread of mine, I had resigned myself to its death :P

Presenting criticism in a way that comes across as a collaborative attempt to make the game better, rather than a scorn-riddled attack... well, getting that right is a major source of anxiety for me. Super valuable insights anyway, I really do appreciate them!

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No worries! I love interacting with other indie game enthusiasts; it gets boring sitting behind a desk developing games without interacting with the indie game community.

I wouldn't worry too much about it. It seems like your intentions are good; as long as you reflect that in your words, you should do fine. 

What helps me criticize others well is focusing all your criticism on the game (NEVER target the developers) and try to end on a positive note (such as bringing out a call to action or even counterbalancing it with something that impressed you).


Please share your YouTube channel with me! I'd love to give you a subscribe and support what you're doing. :D

Edit: oh just saw the link below, oops. Subscribed!

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What I expect from a YouTuber who comments on my games is, above all, respect. Respect for my work, time and passion in developing the game. Unfortunately, this is not a given. I've seen YouTubers make fun of my games online without bothering to play them correctly, just for "entertaining" their audience. This is akin to shaming a person in front of an audience when they have no means to defend themselves. I have had better experiences with reviewers. The most important thing for me in my games is the story. I want feedback on it first. Is the story compelling? Are the characters well-written? What about the choices and their consequences? Comments on the technical aspect of the game are, of course, also welcome; I am not a programmer, and I am aware that my games may have technical deficiencies. I'm happy to receive tips and try to improve the game technically within my means. And thank you for asking. I hope you leave a link to your channel; I'm curious about your future video game reviews.

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Thank you for the response! 

Demonstrating respect and appreciation is definitely a priority for me. And I do appreciate that you and others confirm that the critiques can be appreciated rather than hated... as long as I manage to get across that they're enthusiastic positive criticisms, not attacks :D I'll keep focusing on that front.

And thank you for asking about the channel... there should be a link in my profile, otherwise its here: https://www.youtube.com/@FortKenmei

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I wouldn't care if a review of my game spoke well or badly of it.

In my opinion, there's no such thing as bad publicity, only poorly managed publicity. A clear example of this is how many games have become famous solely because of scandals.

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That's true, in terms of game marketing, especially if it's a controvertial criticism rather than a clear-cut one.

But I do understand the dev's position... the game isn't just a product to be sold, it's a creative process, and that means emotional investment. That makes it hard to hear negative elements :(

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It depends on what each person is looking for. In my case, I need to make myself known, not have my self-esteem validated... furthermore, criticism can sometimes help you improve.

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Intellectually, very true!

In practice though I don't think most people can compartmentalise that well. Either way, I do think the world needs more people actually trying to be nice. We've gotten really bad at remembering the other person :P

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This is true...but as a game developer I'd like what actually is working in my game and what is not...this is the only way I can improve my games 

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I love my games too... but it's about being profesional, I think...

I recently found an example: a well-known reviewer mentioned my game in a list, but he didn't review it based on its content. He didn't like it, and someone with less inner peace would have been upset, but I think he was very professional because he only mentioned the name, said why he didn't like it, and left it at that.

People who do that—hate something but still treat it professionally—are good reviewers.

Just by being mentioned by a professional, even if they don't like you, people know them for that opinion, and people also have their own opinions, so you still come out ahead.

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I suppose how to talk about a video game is instinctive; it's still an intellectual exercise. 

Above all, I think sincerity is to be appreciated: there are content creators who only say what they think people want to hear, what will get them views and positive reviews (YouTube is full of such mediocre channels). And that's why they align themselves with political correctness, so as not to offend people of glass, who are the most irascible and reactionary.

If someone were to review one of my works, what I would appreciate is sincerity. Should my work be mercilessly criticized? So be it. You learn from criticism, or from sincere praise, not from the fear of offending political correctness.

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It is reassuring to know that people are able to appreciate criticism. It's a difficult balance to maintain in a community.

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This is tough question in my opinion. Each game is different and for each game there might be a different focus...

I think that something really necessary is good criticism, you should say your thoughts while playing...like "I like this feature" or "you should improve this in that way"... Moreover often indie games are made by just one person (like mine) and in my opinion it really helps knowing if that game has potential or not...in that way one can choose to keep improving it or go on with the next project 

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Good reviews need constructive criticism !

If a part of the game as issue, talk about it and explain why it's an issue. If a part is good explain why you like it.

As a game developer, a good review explains what I did good (and why) and what I need to improve (and why).

As a player, a good review explains the good and bad parts of a game (and why; just like the review for developer) and also avoid spoilers.

When I receive written review I copy-past the review in LibreOffice Writer and turn green the section about good parts, red for the bad, orange for the minor inconveniences and blue when the player didn't like my design choices. A video review should give enough details to color code the time stamp in a similar manner.

Ooooh, that's really interesting, thank you. I do try and make the video flow together a bit more, but maybe dividing it up more obviously is a little more useful.