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(+2)

That's true, in terms of game marketing, especially if it's a controvertial criticism rather than a clear-cut one.

But I do understand the dev's position... the game isn't just a product to be sold, it's a creative process, and that means emotional investment. That makes it hard to hear negative elements :(

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It depends on what each person is looking for. In my case, I need to make myself known, not have my self-esteem validated... furthermore, criticism can sometimes help you improve.

(+1)

Intellectually, very true!

In practice though I don't think most people can compartmentalise that well. Either way, I do think the world needs more people actually trying to be nice. We've gotten really bad at remembering the other person :P

(+2)

This is true...but as a game developer I'd like what actually is working in my game and what is not...this is the only way I can improve my games 

(+1)

I love my games too... but it's about being profesional, I think...

I recently found an example: a well-known reviewer mentioned my game in a list, but he didn't review it based on its content. He didn't like it, and someone with less inner peace would have been upset, but I think he was very professional because he only mentioned the name, said why he didn't like it, and left it at that.

People who do that—hate something but still treat it professionally—are good reviewers.

Just by being mentioned by a professional, even if they don't like you, people know them for that opinion, and people also have their own opinions, so you still come out ahead.