Thanks. I'll see if I can sneak the game into one of them.
mescalina azul
Creator of
Recent community posts
I understand.
I marked the game as 18+ as a simple matter of responsibility. Because of details like occasional foul language or an uninhibited outfit; not because it's a game with nudity or explicit content. And this happens much less frequently than in a Dragon Age game; or a Skyrim game; or even a Final Fantasy 7 game. And let's not even talk about GTA or Saint Row.
In any Western role-playing game (not all, but it's very common), we can see characters in their underwear.
What I'm saying is that I marked the game as 18+, but not as a game "with explicit content."
So my game shows some naughty mentions; but no more than Skyrim, and we don't consider Skyrim (or Fable) to be "with explicit content," at least not in the strictest sense. Or rather, we don't consider them outside the sphere of the mainstream commercial circuit.
Furthermore, considering ITCH's policy on promoting games through "release announcements," none of the games I mentioned (including Ff 7) would be welcome. Couldn't we consider this the result of an overly strict policy, one too fearful of offending political correctness? If Skirym or Heavy Rain were brought to ITCH to be promoted through "release announcements," would ITCH prevent it?
And going further: if "nsfw" implies, among other things, violent content, any game with combat, regardless of the system, is "nsfw."
I added tags (maybe I didn't use the most appropriate ones; I'll check). I also specified the game's style and some details. In any case, I'll edit the site to see if I can include a video trailer I posted on YouTube.
Regarding my indecisiveness, I agree with you. In any case, I'm not saying I don't want to promote my game. However, (and it pains me to admit it) it's not the best game, and I don't think it can compete with the rest of the catalog, so I'm content with a small space for now. I think the game has interesting things to offer (when I play it, I don't get bored, which is a good sign), but, I don't know, I'm not very confident; we'll see what time and the criticism of those who play it dictate.
Sorry for going on so long, but I found what you suggested interesting and wanted to expand on it.
P.S.: If any ITCH executive reads this, I hope they don't take it the wrong way; I'm grateful that a place like this exists that allows fans like me to host their work. And while there may be things I may disagree with, I respect other people's homes and their rules.
Thanks; good luck to you too. I'll check out the Instagram and other options.
I think you speak Spanish. I'm including the English translation here so other users can understand what's being said. Are your games in Spanish? And if so, do they work well on Itch? There don't seem to be many Spanish speakers.
Greetings. I appreciate your honesty, and that you've taken the time to check out my corner.
You're actually right. Regarding the language: I want to promote the game in Spanish, because it's in Spanish. Although I'm starting to consider doing an English translation. I realize that an English game is open to a wider audience.
As for the cover and the title... Hahaha, that's part of the mystery. Being a hobbyist, an outsider (not a real programmer), I quickly realized I couldn't compete with most of the independent works out there; so I took a less ambitious approach. And not very pragmatic when it came to marketing.
The game is somewhat eccentric, enigmatic... and I decided to extend that to its presentation. Yes, yes, it's not the most sensible approach. But anyway, let's see what happens...
Best regards.
Thanks for the advice. I already said I didn't do it before out of fear... but anyway, I'm going to do it, let's see what happens...
EDIT:
Indeed, after investing time in a small promotion, itch rejected my post.
Although my game doesn't contain adult material, I checked the "Adult" box, as it contains foul language in some dialogue.
I appreciate the ITCH site's work, but sometimes it comes across as overly strict, in a somewhat disorganized and unfocused way.
I suppose how to talk about a video game is instinctive; it's still an intellectual exercise.
Above all, I think sincerity is to be appreciated: there are content creators who only say what they think people want to hear, what will get them views and positive reviews (YouTube is full of such mediocre channels). And that's why they align themselves with political correctness, so as not to offend people of glass, who are the most irascible and reactionary.
If someone were to review one of my works, what I would appreciate is sincerity. Should my work be mercilessly criticized? So be it. You learn from criticism, or from sincere praise, not from the fear of offending political correctness.
Greetings. How do you manage to let someone know about your video games?
I've opened a channel on YouTube and some other platforms, but these platforms don't seem interested in promoting newer channels, even if it's just a little bit.
It's not that my video game is that good. But it's taken me years of work, and I'd like it to have a chance to be known, even if not too many people like it.
It's not a question of money, since the video game is free. <span class="ryNqvb" <thanks="" for="" your="" attention.<="" span="">
</span>
P.S.: I had thought about promoting it on itch, in the corresponding section, but since the rules aren't very clear, I don't dare (it seems that if I promote my video game on itch and some crystal person is offended, that could cause problems for my account).
<span class="ryNqvb" <thanks="" for="" the="" space.<="" span=""> Thanks for the space. And greetings.
</span>
It is a real-time RPG, of a classic style. It is in Spanish.
It lasts about 10 hours. All the graphic designs are original (except for the menus and dialog presentations, which are the engine's own). The music and sound are also original. The combat system, the buying and selling system, and the rest of the systems have been designed from the engine : not with plugins or add-ons.
The combat system is rudimentary. But considering that it is a classic RPG, I think it can be adequate.
https://mescalina-azul.itch.io/sistema-version-714

<span class="ryNqvb" <thank="" you.<="" span=""> Thank you. I appreciate the invitation.</span>
https://mescalina-azul.itch.io/sistema-version-714
Real-time RPG, classic style. All the designs and music are original. It's a rarity, insanely homemade. About 10 hours long. Peculiar buying and selling system.
Futuristic setting. With a bizarre and dystopian background. Game entirely in Spanish.

Oh, of course; I had already consulted the rules.
The following happens: although the internet translator is effective, it does not interpret the nuances or modes of expression characteristic of each language or region, so there are a couple of things that I do not understand well. This is why I decided to make my query through the forum, since, as I said, I had seen similar queries from other users that had been attended to and resolved;<span class="ryNqvb" <this="" is="" why="" i="" decided="" to="" make="" my="" query="" through="" the="" forum,="" since,="" as="" said,="" had="" seen="" similar="" queries="" from="" other="" users="" that="" been="" attended="" and="" resolved;<="" span=""></span> and I got the idea that it was a common or accepted process.
In any case, I will be patient and wait a little longer for my publications to be included in the regular flow of itch. If this does not happen, within a few days I will try to follow the relevant procedure advised in the rules.
Greetings and thanks for your attention.
P.S.: I see that when I publish my reply the message is modified with symbols that separate words and so on; I hope that despite this the message is understood.
Greetings. I posted a game about a month ago, but it doesn't appear anywhere (it's not indexed). I've looked at the rules (the docs, as advised) for itch, and some other similar cases, but I can't find the reason for the problem; I mean, I'm aware that other users ask about this, and I know there's a logical explanation, but it seems that it's not normal for a month to pass before a project is indexed (if I'm wrong, I apologize).
I also posted two royalty-free music packs. Any ideas?
I'm sorry to insist on this, as it seems to be a relatively recurring issue. Thanks.
I suppose that those responsible for the page are very busy, so I hope I don't cause any more trouble.


