So, I got into Android development and I've been wanting to make a (somewhat) small and straightforward app: an itch client for Android.
The idea is to just wrap around the itch.io website (like the desktop app does) and then keep track of user downloaded .apk files. Then, every once in a while, it would check the website for available updates and download the new .apk in the background. Thus, it would act as a Google Play alternative for games which aren't available there (and for users that just hate Google for some reason). The app would be distributed through itch.io itself, as well as through F-Droid and perhaps other means.
The website provides the UI, the Android OS handles app installation, so all that's left to do is glue everything together and make a simple update checker. I feel like I could do this alone, now that it's summer and I have a lot of free time on my hands (as a university software engineering student).
I've already started the project and I do have some basic functionality up and running at this point, but I'm starting to have doubts. Before I invest too much time into this, I'd like to ask the community (and perhaps, the itch.io staff?) some questions.
Firstly, are there any plans to make an official Android app any time soon? If not, would the itch.io team be OK with an unofficial one?
Secondly, what does the community think about this?
Lastly, if I do proceed with the app development, then I'd like to get in touch with one of itch.io devs and discuss a few technical details.
I am excited about the project, both because I love itch and because I want to improve my skills as a future software engineer. But, if there's a good reason to not make the app, then I'd rather not waste 2 months of my life.
So if anyone has any feedback, or if you're willing to help, I'd appreciate it.