Okay, to get one thing out of the way first, I get it; people aren't fond of DRM, and I'm not necessarily here to discuss DRM, at least in terms of file encryption and inconvenient always-online setups. I'm more so just looking for advice on how to go about the whole situation.
1. Does the itch.io staff take any sort of active measures in taking down illegal offsite downloads? I'm not asking for them to constantly scour the internet to make sure nobody's uploaded a copy of my game without permission, but if I find an upload somewhere that violates copyright laws, is there anyone on here I can contact for help getting them taken down? Or do I just have to rely on the provider of the service it's hosted on?
2. What makes people want to support a game versus taking the path of least resistance? Two kind of conflicting arguments I've heard are that a game people aren't willing to pay for isn't worth buying, and that every game in existence has been and will be pirated. Unless no game ever created has ever been or ever will be worth buying, it's pretty obvious that there's a right way and a wrong way to go about publishing a quality product.
3. If I did decide to publish on Steam instead for the sake of DRM, would its relatively lightweight Game Maker DRM even realistically make up for the $100 greenlight entry fee and the 30% commission on each sale? It'd make pirating my game a bit harder than just downloading it and reuploading to Dropbox, but theoretically, once that one illegal file is out there, whatever effect it'd have on my sales will be basically unavoidable, right?
4. What should I do if (probably more like when) it does happen? How much effort is it actually worth expending to squash every illegal upload, and how would I even go about doing it? Should I seek additional support if I think piracy is hurting me significantly, or is it a better idea to not call attention to the existence and accessibility of pirated copies in the first place? Is it a problem that gets better, or worse, the more you fight back?