Write what you think about the 0.8.1 build - suggestions, thoughts etc
Gather unknown signals from deep, silent space · By
Wonderful game, having a lot of fun with it.
I'd love a confirmation prompt when quitting to main menu. e.g. "Save & Quit / Don't Save / Cancel" style
It would also be nice to have the camera automatically center itself forward while accelerating on the ATV, if the mouse hasn't moved in a few seconds. Less time fiddling with the mouse so i can focus on not crashing into trees
Dear mrdrnose, please add battery charge percentages to the inventory, otherwise it is unclear which ones are charged and which ones are not. I would also like to change the name of torn off pieces of paper and for notes found in the world to have their own names and not be connected together with your notes. The same applies to notebooks so that they do not connect in one place, because I use one notebook as a notebook, and the other for reports. Thank you for your work
The tutorial is super unclear. I never figured out for sure what to do with negatives or results over ten because of the unclear language used. I could never figure out exactly what I was doing wrong because I've never been able to isolate just a negative/over ten result. I assume the "tenths" column would be zero?
EDIT: After going in and out of the tutorial servers until getting something testable, I can confirm that it wants the unsigned result. I assume the way it's wrapped in MOD is supposed to hint at that, but I don't know what operator that could be referring to, as the only thing I can think of is modulo, which returns the remainder of a division.
EDIT of EDIT: I forgot that || is absolute value notation. MOD, here, is still totally lost on me, though.
EDIT2: So, after trying again and again, I can only conclude that this must be broken. Neither zero nor nine seem to work for over-ten results, and I can't figure out what else "tenths" might refer to.
EDIT3: The tenths column is the final digit of the result. DAMN.
An easy way to clarify this would be to add the expected result to the examples.
1 + 1 = 2 = 2
1 - 2 = -1 = 1
8 + 8 = 16 = 6
The game literally tells you how to do this. If you get a number higher than 10 then you would just put the number in the ones place as your answer, so 11 would be 1 and 12 would be 2, so on and so forth. you will never have a negative either because regardless of what the math says you always take the bigger number minus the smaller one.
Bruh, lmao. The exact words in the tutorial are "simply remove the tenths column." In hindsight I understand this, but the meaning of the words specifically is unclear, especially in the use of the word "column." This led me to think it was referring to one of the columns on the screen, as that's designed in rows and columns similar to a spreadsheet. The spreadsheet comparison is made stronger by the use of MOD(), which, unless it has some secondary meaning, is nonsensical.
As for the second point, you got the correct answer, but the way you're doing it isn't mathematically correct. It's the result of an unnecessary simplification without an understanding of the operations. It also flies directly in the face of the tutorial text, which specifically provides a negative result as an example. This is also another point that's unclear, as it doesn't explain that it expects the absolute value, I didn't remember that 1-8=-7 but |1-8|=7, and many people won't know that an equation surrounded by pipes means absolute value. On top of that, the include of MOD() around the equation threw me off even more because I was trying to figure out how a broken modulo operation fits in.
So, no, the game does not literally tell you how to do this. There are gaps in the explanation of what's wanted.
Loving the new visible player model for kel. I've always been a fan of seeing my feet when i look down, although seeing my own face when i look up is new. Lol also the new door mechanics are great. The fridge door especially was always a pain in the ass but not anymore. And the Velma setting is interesting... very cool idea and i'm going to continue playing on it with tripping on props because why not. lol I also really like the color dither setting as setting it lower looks almost like an old recorded video. I've only played a bit and it's been good so far.
Please swap the up & down controls of the witch's broom. it is super jarring to hit S while flying it and have it nose me down into the ground
(I imagine the broom will either go away after halloween, which i hope not because it is a fun endgame thing, but i assume these controls will be reused for doing funny ATV stunts in the air at a later point so)
i've never had problems with calall, what exactly is happening when you input that? A lot of the fences can be climbed by double tapping jump while in midair and facing the fence, but the ones on the border are only able to be jumped in certain spots. There is a hole in the metal grate on the "dam" that blocks the river on either side of the map. you can easily get out of the main area by going through those holes and Kerfus can even come with if you want. lol
Что стало с рецептом Керфура Омеги? Теперь в книжке пусто. Из рецепта по памяти получается одна часть. Что произошло?
Что блин происходит с английским переводом ниже?
-------------------------------------
What happened to the Kerfour Omega recipe? Now <span class="EzKURWReUAB5oZgtQNkl" data-src-align="43:1" <the<="" span=""> book</span> is empty. One part of the recipe is obtained from memory. What happened?
suggestions:
i think you should add maybe a physical shop. like you need to wiat on the bus stop or smth.
maybe also add new atv reapir system that would be good instead of just punching it with the atv repair kit.
and also some kind of an energetic drink like a redbull or smth.
a walkman with casettes like a music on the go without the raido.
a vhs tape that you can randomly dig out and put into the medium tv.
feedback:
also thanks for adding the polaroid i love theese cameras. And you have made polaroid fit into the game so good job.
1. a car that can be used to transport garbage,the car will need to be found and maybe repaired. 2. Add a portable radar or add a radar to a portable map. 3. Add an item that adds time output over food and stamina. 4. Add a motion sensor, an improved version of the sensor that can record video at the moment of motion detection and save it on the computer at the base. 5. A camera that can show the hidden and invisible 6. Close the entrance for the drone in the garage, because it no longer arrives there. 7. interesting mechanics with electronics, wires that can be conducted, add electric devices powered by batteries 8. Add explosives with which you can open new caves littered with stones. 9. Improved robot vacuum cleaners 10. Black market :] 11. Illegal mining of glasses. 12. The ability to send photos to superiors, their reactions to various events and anomalies. I have many more ideas, but i'm tired :)
Hey Dr. Nose & team
Not sure when this specific feature was included, but I have a bit of feedback with the GPU / crypto-mining in the game.
I failed to provide enough coolers and lost all my GPUs and the couple thousand points I paid for them. I wanted to suggest to lower the consequences for missing the need for more coolers (maybe lower efficiency, breakers popping, temporary shutdown of the whole mining frame). Losing hours of progress like that was pretty brutal, I thought.
That's all! Thanks for making a cool game o/
after playing the halloween mode i didnt realise how brutal this game is when its stuck at 00:00 with no server decay and no sleeping
you get no new drives or drive boxes that you dont buy, you cant get points by repairing servers, your only stamina sources are soda and coffee stuff, you cant time accelerate, no daily task or weekly bonuses, and if you dont get accumulator batteries/an income source/the tr1(?) lighter you are stuck in the dark except for the jeep. if you dont create a GPU miner early on you are FUBAR. it really tests your game knowledge >.>
im not saying this is a bad thing btw, id love if this were turned into a bespoke "challenge" mode where the only real threat is your inability to ration and plan. it was really fun (aside from furfur disabling my ability to save every 5 seconds when at base + getting the stupid zombie deer by coincidence >:/ )
I can't understand why I don't want to sleep. Every(almost) time I want to sleep, something or someone stops me AND I DON'T UNDERSTAND WHY. I'm either very inattentive or unlucky because I can't find the source of the problem, maybe some tips on what to do or whats going on so I can find it and go to sleep. But everything(almost) else is awesome and this is the best gaming experience of all time.
itd be pretty neat if there were an upgrade you could find around/as a module: "ATV Seatbelt"
makes it so you dont go flying off the jeep when you crash, but you have to remember to buckle it when you get on (and unbuckle when you get off)
another nifty feature would be if wooden palettes could be used to send off multiple item/drive boxes with the drone at once (using plastic scrap as "ceran wrap" to hold it all together?)
The blue plastic bins have this thing where when you put items in them the item becomes "connected" to the bin, but moving the bin in weird ways, like with grav gun or if you trip over it, can cause the items to fall out of the bin but still be "attached" to the bin. If you pick up the bin and like scoop the items up with the bin it should fix them.
Berries are neat but yellow berries giving +25 stamina is kinda busted. Its a good idea but due to this they really devalue the other stamina giving items.
Food tollerance really doesn't ballence them even though it should in theory (unless food tollerance gets updated so that some foods can be eaten less than others before kel refuses to eat them)
Alternatively yellow berries could give diminishing amounts of stamina the more theyre eaten in a row, IE the first berry is +25%, the next is 20, 15, 10, and bottoming out at 5. wait a day or smth and itll go back up to +25%. Gives a tradeoff like the other stamina granters (sodas are fairly expensive, coffee makes your camera jitter the more of it you have, coffee bites/bar dont have many uses to them, and others like the alien yogurt are rare)
Food tolerance hasn't really balanced anything for me outside of MREs, I have never experienced kel refusing to eat another food item from food tolerance even with my diets for several days consisting of mainly just 1 food item, maybe eating something else minor if it's available. Even intentionally eating as much of one food item as I can to try and experience it had no results.
Hi mrdrnose,
First Off, Love the game! Anytime I need to watch a YouTube video to learn what is going on and can still say I am having a great time I feel something is being done right. Like it's complicated enough to not get it on the first try but fun enough to keep me coming back.
Suggestions:
Just as an accessory it would be nice to have Cheats/Sandbox mode as a checkbox in story mode. So if I want to break from my current story to try something out it is possible.
Also Multiple save slots would also be nice. I am new to the game so there are a lot of things I don't understand or want to test, but at the same time I don't want to ruin my current run.
This one maybe for more long-term but having something more console friendly would be nice, I am playing on the Steam Deck and there are things you can't do without a keybored. I honestly think this game would do great with a larger audience.
This one might also be planned but being able to increase or decrease the Food and Energy bar would be nice. Like I'm in it for the programming, exploring and scares; having to manage my hunger kinda takes me out of it.
Thank you,
Love the new build, crafting mechanics, base, all of the new stuff is pretty fun. I used to play back in the 0.6.3b build, so seeing how well the map, achievements, items, and difficulty has changed to make it a more captivating experience is amazing. Love the updates, and good job mrdrnose! Keep up the good work.
Also, pretty happy to see good and high quality idie games that have a cohessive and in depth plot, story line, scary parts, and system get proper communities and publicity. The constant updates are bringing this game to light and to life. Good job!
{EDIT}
For some extra details, having a new map is really nice, and to have added difficulty to craft Omega Kerfus is great. Only problem, a lot of the issues are dwarfed by using UUU to break in to the system and spawn whatever you want with the summon command. The base having been changed since 0.6.3 was a fun update back in 0.7.0, and the tower having an actual purpose aside from being the "Your base is here" beacon was also a very fun update. The new update and build has changed a few things, and most of them have been for the better. Love the update for that.
Olá Dr Nose
Gostaria de dar uma sugestão, sou brasileiro, e aqui geralmente gostamos de escutar uma musiquinha enquanto trabalhamos ou outros porém, então minha sugestão é criar 2 tipos de radio, ou mp3, um radio antigo com musicas do jogo para apreciar as músicas do próprio jogo com um valor 150+- por ai, e um radio melhorado sendo 300+-, onde assim como quadros podemos colocar nossas músicas, tanto baixadas quanto um link de um vídeo do Youtube por exemplo, assim como os quadros não vejo como possa estragar a experiência do jogo pois é só não comprar ou ligar.
Algum easter egg ou evento pode ocorrer com ele também, tipo aliens conversando ou receptar algum áudio do espaço.
Enfim é apenas uma sugestão, obrigado desde já.
:)
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1 Add plastic storage function to 3D printer. It's very strange that it can print infinitely and anything, and I would also love to have a way to turn printed models back into a plastic resource.
2 It really annoys me that I accidentally bury items from my inventory underground when digging patches of land for farming. I lost my rake, couldn't find it, bought a new one, and found the old one while digging.
one : it would be REALLY cool if there was a physical upgrade system, like you would actually open up the back of the terminal and install an upgrade that the drone would send you, and all the different types of upgrades would go in different spots. for example the video quality upgrade (I know its not called that) would go in the back of the screen of the downloading terminal, and maybe an event where aliens come a steal/gift you some upgrades!
two : make some sort of portable camera viewer/computer so you can see camera and emails somewhere else in the base, and maybe it would need to be pugged in so you could only use it in the base or just make it so you can move the computer
three : NO ONE LIKES THE NEW EATING SOUNDS
flour : omeg kerf better be buffed with the new recipe
OBJECTION!
One: I agree.
Two: I DOUBLE Agree.
Three: I like this variety of sounds of eating. You immediately understand that you are not eating some cosmetics for food, but really different food. It may not be at the level of Tarkov, but it's definitely better than the old version of eating sound.
Flour: The ability to reboot transformers even when they are not yet broken. Then you will definitely become a hikkan.
I really, really love this game, its setting and the atmosphere, the gameplay and the interactivity, but it feels so, so frustrating when you somehow manage to miss every single autosave window, die from a random event and get sent back an entire day. I know now that I should manually save after every important task, but please, you have to improve the autosave system somehow so that this doesn't happen to any other poor soul again. I feel awful having hours of my time basically wasted.
The autosave system needs improvement. Due to the game being unable to pause during dangerous situations and while on the ATV, the time interval autosaves are impractical. Perhaps autosaving after doing certain actions, such as going to sleep or pressing the pause button, could work better. Completing tasks like fixing servers and downloading data could also trigger a save, but those actions can still be done even in dangerous situations so it might make less sense. Otherwise, I have zero complaints, none at all. This game is amazing and I wish nothing but the best for the development team.
I don't remember if this was changed in the last update or this update, but I was disappointed that the deer info in the help menu was put behind a spoiler warning and changed to "get rid of its corpse". "Go outside and eat its corpse" was iconic and seeing "How to get rid of a zombie deer" at the bottom of the help menu was a defining moment of the early VOTV experience.
I say this as someone who played from 0.6.3 to 0.8.1 Pre-alpha.
As bitter as it is to admit, but making the Omega-Kerfus craft more difficult is the right decision, since with its appearance you become a full-fledged hikkan.
Oh yeah, the old notebooks look unremarkable and can easily be confused with regular old books and ignored as trash (I remind you that lore or crafting recipes may be hidden in them). I suggest making them an unusual color, unlike books. Let's say bright red or yellow, dark green will also work.
And now with suggestions:
1. <<Location for the Pickaxe and Minerals hint>>
To build a OMEGA robot, you need quartz, but the only way to get it is access to a pickaxe and a cave.
Yes, you can find the pickaxe using the hint about the flooded safe in the lake, but it can be easily missed. I suggest adding a mining location and equipment next to the cave with notes about what minerals were mined there and how to find the pickaxe, like:
"Damn, Billy dropped his pickaxe in the lake last night while he was drunk... We tried to help him get it, but we NEVER found anything. It seems the pickaxe ended up at the very bottom, I hope he doesn't get fired for losing the pickaxe... It's really VERY expensive!"
Or.
"This cave is just a real uranium vein! The Swiss nuclear industry is just short of fragments of these crystals, and there's also a lot of coal and quartz here... I wonder why this place hasn't been discovered by others yet? We urgently need to extract the best samples of minerals and send them to management."
You can come up with the reason why they didn't come back yourself.
2. <<Structuring the crafting system>>.
Adding a lot of new recipes is of course very cool and good, but with the current crafting system it is quite difficult to experiment with this. I suggest adding a function to the workbench to separate "crafting" / "research", something like the system in the game "Abiotic Factor", but more physical, as always.
For example.
Having disassembled scrap metal on the workbench, we will add an "idea" in the branching of "crafting", from which other recipes will follow, for example, a trash can.
However, some recipes will not be reproduced without special books (such as Omega Kerfu(s/r) or Compressed Radioactive Material)
This is just my example, but in the future I would like to simplify crafting in terms of experiments and management.
3. <<Advanced everyday life at work>>.
I do not believe that the management that sent Dr. Kel will demand from him only reports on satellite hash codes as additional work.
You can also add more additional tasks from dr. Bao, which will alternate with hash codes.
For example:
"Daily task for today: 3 signals of level 3.
And also install new software for these satellites, CDs with the program have already been sent by drone:
Romeo
Tango
X-Ray".
I do not suggest complicating everyday life, but on the contrary, diversifying, this is just an example, you can come up with many other things.
That's all for now.
Good game, Dr. Nose.
I was thinking the same thing about daily tasks, the lack of variety, having days on random or a set day of the week lacking a daily task would also be nice to give players a break without them losing out a good chunk on their weekly bonus. Could even have weekly tasks that have to be completely by the end of the week on top of it.
I feel like the blurriness when you take the glasses off should be put in a separate category to the rest of the post-processing options. I want to use Velma Mode effectively, but if I don't have the post-processing set to 1, my game gets even laggier than it already is, even with volumetric light disabled.
Maybe add a signal that causes a event and the signal looks like a weird looking ufo that it's controlled by glorp and the text data should be ⊑⏃⊑⏃ ⟟ ⍙⟟⌰⌰ ⎎⟟⋏⎅ ⊬⍜⎍ ⌇⍜ ⏚⟒ ⌿⍀⟒⌿⏃⍀⟒⎅ that translates to Haha I will find you so be prepared and it causes glorp to stalk you for 2 days and he can go through walls and when he finds you he uses a raygun that kills you
I think it would be great to have a fail safe to make sure event end, since I've personally have had problems going on for over three hours.
Maybe just a timeout to end events after a certain amount of time. At best it could be different times per events, and at least a 20ish minute one that is disabled for more important events.
The optimization is still not the best. My laptop runs games with equivalent graphics at 60 fps without any trouble on almost maxed out settings, while VotV barely goes up to 20 in dark areas on minimal graphics. I really hope that performance will get better on full release. The game is still amazing though.
The update is gorgeous in terms of content. However, there is a big problem with optimizing the game. Thus, FPS drops from 250 to 15 in 45 days. As I understood it, this is due to the number of mushrooms, because I was stunned by their number when I removed trees and grass with the help of a mod. But everyone counts as a physical object