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Keeping Track of Games

A topic by silentferrets created Mar 19, 2019 Views: 1,192 Replies: 17
Viewing posts 1 to 9
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In the past two weeks I've acquired 50 games I want to at least flip through from itch and other sources. How do other people keep track of the games they have so they: 
1. remember to read what they want to read

2. remember to play what they want to play

3. remember to send feedback they want to send

4. don't destroy themselves or the universe in the process

(+1)

i put it on my desktop which forces me to clean it

I think this is effective for people who would clean it. My previous computer's desktop stretched across three screens of clutter so it might not work for me specifically though! Oh no! :D

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If it's just a game I'm buying to "support" the author (long stare right into the camera), I don't do anything with it.

If I'm thinking of a campaign, I put the campaign idea in a folder and put the folder by my desk. Every so often I come across a new roleplayer or I learn something new about someone I already game with, then I take the folder out and see what I think I can put a group together for.

This seems like a good idea. Basically when you draw a "willing to play games" person from the people deck, you check to see if you can get them and others to play stuff you haven't played yet? This seems good. I'll probably incorporate this.

Right. I also try to fit things like complexity of system, type of setting, etc. to their tastes.

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Step 1: buy and download the thing.

Step 2: shove it somewhere in my misc. ttrpg systems folder, with subfolders organised by system (for the ones I've played/have solid, scheduled plans TO play soon) or somewhere in the general Rule-systems subfolder: 

Step 3: if it's a short game, read it immediately. If it's a longer game, read the intro and skim large parts of the rest to get a feel for the system.

Step 4: yell about it to friends so that they get excited too, and get roped into playing it with you.

Step 5: practise dark magics to bend timezones and schedules to your will, so that you actually get to play it.

Step 6: get intensely enthusiastic about it and draw your character/related art, before and/or after the game is played. more yelling excitedly about it is optional, but encouraged.

Step 7: give feedback if people want it, but be incredibly likely to forget about this.

repeat as necessary.

On a serious note: steps 1 and 3 are probably the most important here: download the game, and look at it. If it's small enough to read in just a few minutes, take the time to do so right then and there. If it requires a bigger time-investment, read the intro, and skim as much of the rest as you can, just so you can get a feel for it. It's much easier to motivate yourself to find the time for a proper read if you've actually taken the time to look at it first, instead of leaving it sitting around unopened and unread.

I was with you until I had to count a lunchbox of d6 for successes in Step 4...

Step 3 seems like super important. I'm still working my way through some of the game jams folders I have but I think this is something that gives a lot of return on value. Reading also lets you sort the game into "i want to play it" and "i wanted to read it, i'm glad i did, but now i don't want to make a priority out of playing it" as well. 

Can you tell me more about step 5? I only know light magic right now and it's a failing. I can't spend XP to learn dark magic until I find a teacher or at least someone I can convince the GM counts as a teacher.

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Yeah, step 3 is the most important - getting a feel for what a game is helps you sort it into "I want to play this" or "this was neat to read, but I won't play it" pretty quickly.

and re: step 5 - may I recommend trying to find a correspondence course? not everyone is lucky enough to have the dark forces lurking conveniently nearby to make pacts with

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I usually read through a game enough to get a feel for the game. (Sometimes that's the entire game, sometimes it's just a few sections to get an understanding what it's like.)

Then, if I feel the game is compelling or interesting, I put it in my "Games we might play sometime" Google doc, with a paragraph or two about what I find interesting about the game and a link to where it can be found. Sometimes, when discussing potential games with my friends, I'll share the document to them. But mostly, it's for me to keep track of games I haven't tried yet that I would like to do.

This is a good idea. I can see it go either way. I think I need to get better at collecting and remembering my takes on a game instead of constantly rereading (name of game redacted to avoid salty feelings) when I'm not really that interested. 

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I have a regular group that I usually play one-shots or short campaigns with on the weekends. If I find something that interests me I'll usually post it in our discord to see if anyone else wants to give it try. Sometimes we even play it!

Now I'd have to figure out how to use discord. Which is where I hear all the cool people I want to talk to are anyway, so double win.

it's basically Slack or IRC with slightly friendlier UI. Users can create their own servers and those servers can have different text and voice chat channels. Pretty easy to set up and use, but it certainly has its own quirks and idiosyncrasies.

There's an official itch one if you want to see how it's set up.

I recently made a Calibre library for mine, but I don't have a ton of stuff yet. Calibre is designed for organizing ebooks. It's only downside is that it's got a specific way it organizes folders and files, so I've got all the files duplicated so I can find them easily by system. In Calibre I've got them tagged with the system, if it's a supplement, how many players, what equipment is needed, etc

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This link is incredibly useful, it keeps tracks of all of the games you have downloaded. itch.io/library/things-to-rate.

oh cool i didn't realize that was a thing