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Flicking Heroes

A topic by artless created Mar 03, 2019 Views: 158 Replies: 8
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I came up with the idea when I played Into The Breach.

Pushing your enemies and dealing collision damage is awesome. How about pushing your enemies (physically) and dealing collision damage (physically)?


v0.01 (19/3/2): A demo with 4 fixed levels

v0.02 (19/3/4): Trait

v0.03 (19/3/6): Random levels

v0.04 (19/3/7): Artwork and music and more enemies

v0.05 (19/3/8): New heroes: Monk and Magician

v0.05d (19/3/9): Warrior redesign, bug fix, renamed into Dungeons & Disks (formerly named Flicking Heroes), also renamed myself into Artless.

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Wow, we both came up with the same idea. I'm curious to see how different our games end up from this concept.

Already it's interesting that you're aiming in the direction of the cursor and mine's opposite. Your way around lets you use the cursor to aim and mine forces you to eyeball it.


I want to make a "physic-based strategy game".

So aiming should be easy.

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Like a snooker ;) It's definitely something new. Good luck :)


Aw yeah, billiards RL! These are always fun! Good luck!

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0.03 Update:

We have 9 boss fights (three of them are randomly picked in level 4, 7 and 10) and 20+ differenet monsters now. Hope that's enough for a 7drl game.

I'm afraid I don't have enough time for extra heroes. The final two days will be spent on artwork and interface.


Here comes the artwork

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(Weird) artwork and sound effect is added in v0.04.

Maybe I can add some extra heroes tomorrow. (my final day)

Monk and Magician are introduced in the final draft.


The game's artwork is a combination of English, Chinese, Japanese, Latin and Math Symbols.

Please tell me if there is any display problem.