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(1 edit)

Wow, we both came up with the same idea. I'm curious to see how different our games end up from this concept.

Already it's interesting that you're aiming in the direction of the cursor and mine's opposite. Your way around lets you use the cursor to aim and mine forces you to eyeball it.

(+1)

I want to make a "physic-based strategy game".

So aiming should be easy.