Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Move the line to make your way through the level | Link It Up!

A topic by Alienplay created Feb 25, 2019 Views: 656 Replies: 8
Viewing posts 1 to 9
(7 edits) (+2)

Link It Up! Gameplay Showcase:

You can play it here:





Follow me on Twitter or here on Itch.


Hey everyone!

I recently started developing my new web game. It's called Link It Up! and it's a puzzle platforming game. 

In this game you need to link up the line in a way that allows you to reach the end of the level.

I prototyped this mechanic and made a few levels:

Link It Up! puzzle platformer game level 1

Link It Up! puzzle platformer game level 3

I already have some cool ideas about how I can use this mechanic in an interesting way.

Graphics are "inspired" by the game Rotate ( 
I really like the art style of that game so I decided to basically copy it for now. This allows me to practice my skills as a pixel artist a little bit,
and also it's nice to have a good foundation for something I usually struggle with, which is art.

Now, I'm going to test out some of the different mechanics I'd like to include in this game, and I'll definitely post GIFs of all of those mechanics here.
Hope you like the idea! :D

You can Follow me here on Itch to get updates about Link It Up! and to get notified when I release it.

or you can Follow me on Twitter:

Last thing I'd like to say is that if you just want to play the game when it comes out you can Subscribe to my Newsletter here:
You'll get updates when I start a new project, when you can playtest it and when I release it.

Reminder: I'll post Fling postmortem at the beginning of March with all the stats, ratings and some of my thoughts on that game and how it went.

(1 edit)

Hey everyone!
This is devlog #2 for Link It Up! a game in which you have to reach the end by moving a line.

As I said in my first devlog I had a lot of interesting ideas for Link It Up! so I immediately started working to implement them.

I added bouncy line. Basically, instead of using normal, black line, in some levels you get to use blue, bouncy one.
Here's one of the levels in which you have to use it:

This level in particular focuses more on platforming than on puzzle element of the game and it kinda changes the pace of the game from relaxed to something a bit more tense. Which is cool in my opinion, but definitely let me know what you think about it.

I also added patrolling enemies, but for now I only have one level with them, in which you'll be introduced to how they work.

Hopefully, by the end of this level players will have an understanding about how they can limit or completely change enemies patrol routes.

In total I made 10 levels, that I'd most likely have to tweak a bit later on. My plan is to make about 20-25 levels but I'd like to polish them more then I did so in my previous game, Fling.
I plan on having something like a closed beta testing for Link It Up! when I finish all of the levels to make sure they're interesting to play.  Make sure to subscribe to my newsletter to get notified when that happens.

I hope you like how the game is going and as always any feedback is appreciated :D

I'll see you all in my next devlog!

GameJolt Devlog: Devlog:

I just want to ask you a quick question: What do you think about this camera movement?

I wanted to add some polish to the game so I though camera that leans towards your mouse cursor could look good, but I'm also worried that it's a bit too much. What do you think?

You can just like this post if you think it's good.

Hi everyone!

Today I've made quite some progress on Link It Up so I decided to share it with you.

I had a lot inspiration for levels focused on platforming, though I made some puzzles as well.
I'm still testing out different mechanics but I'm also trying to use existing ones in new and interesting ways.

Here's the new mechanic I added yesterday. You can now use these switches to change states of all connectors. If connectors are red you can't attach the line to them.

For blue line I found two new use cases.

First, if you're precise enough and your timing is correct you can bounce off yourself like this:

Second, enemies can be bounced off. This requires some planing upfront but when you succeed at it it's quite satisfying:

That's it for now.
I hope you like the progress I've made so far and if you have any feedback or suggestions feel free to let me know.

Thank you all for following my devlogs!

(1 edit)

Hello everyone! Welcome to my 4th devlog on Link It Up!

Since my last devlog I made some smaller improvements to my game. One of those improvements is that now, when you move the line, both dots leave a marker that helps you to understand where will the line be if you reset it.

Besides that, I added some optional collectibles (well, in the level bellow they aren't really "optional" :D).
I plan on using these collectibles for some kind of non-linear level progression. I'm still not sure how it is going to work though, so if you can point out to me some games that use non-linear level progression I'd be very thankful for that.
For now, it's just a thought that I have, we'll see how it goes.

I made some levels as well. Last time I focused more on making platforming levels and this time and focused more on puzzles, and I'm quite satisfied how some of these levels turned out.
Here're some examples:

I'm near the end of this project and I'm really satisfied to see how it comes along. 
Hopefully, I'll manage to finish it before the deadline I set for myself. I still have to make about 10 new levels, then choose the best ones for the final game, and of course to figure out the progression.
I hope you'll enjoy the game when it comes out.

Thanks for reading this devlog!

If you haven't seen my showcase video of Link It Up!, Check it out here:

Hello everyone! Welcome to my 5th devlog :D

Since my last devlog I've made a small, yet very effective improvement to my game's tileset.
I think it just looks waaaay better now.

I also found a simple solution to combat "aggressive players" who'd drop enemies onto spikes :)

Also, there will be achievements for Link It Up! and they will be available on every web portal I publish the game on.
As you can see on the image bellow there will be 3 achievements. Completionist (for completing the game), Collector (for getting all collectibles) and You Got It (for getting half way through the game).

Most importantly, I managed to make all 30 levels for the game. I think that these levels are pretty nice.
They showcase different mechanics and use every one of them in a few interesting ways.
Levels are mostly focused on puzzles but if you have some platforming skills you'll be able to get more collectibles.

The next thing I need to do is to test these levels. 
If you're interested in playtesting Link It Up! just DM/PM me here or on Twitter and I'll make sure to let you know when you can do so. Thanks!

Make sure to follow me here on Itch or to subscribe to this topic to get notified when I release Link It Up!

(1 edit)

Link It Up! is finally DONE

You can play it here:


I made a short video showcasing different mechanics from Link It Up!
You can check it out here:

I can't wait to hear what do you think about the game! :D

(2 edits)

Hey everyone!

I've just updated Link It Up! both on Itch and Gamejolt. Previously, I didn't introduce some mechanics properly so I hope I've fixed that with this update. :D

You can try out the new version here:


Hi everyone! I wasn't posting in a while so I just wanted to let you know that that's it for now regarding Link It Up.

However, I really like this idea, and I've seen that some other people share my opinion, so I'd definitely like to come back to it in the future and explore it even further.

But, for now, I'll focus my efforts on creating more, cool web games and practice my game dev and game design skills. If you want to follow my journey be sure to follow me on:
- Twitter,
- GameJolt, or here on
- Itch

Thanks a lot for playing Link It Up!, giving me feedback and reading my devlogs. It's really helpful and encouraging. :D

If you still haven't played Link It Up! you can do so on: Kongregate, Newgrounds, GameJolt, and of course Itch, and later this month on Armor Games and Cool Math Games.