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Let Nature Flow from your Brush · By PixelForest


A topic by ugoerra created Jan 16, 2019 Views: 1,838 Replies: 8
Viewing posts 1 to 8

Is it possibile to export the scene in Unity?

Developer (1 edit) (+1)

Sadly not yet, im still experimenting with this, and havnt found a clean way of importing and exporting (could be my crappy programming knowledge ha)

Its on my wishlist though, so "maybe in the future" is the best answer i can give :)

It really looks awesome. Real bummers it can not be exported yet.

Hi there! Great job on this. I'm a 3D artist and a tool like this would be invaluable for scene setup in our community. An export feature would be amazing! I'd love to be able to concept out a scene in this quickly and then export it to my native 3D app for final lighting and materials, etc. In my world the most accepted formats for 3D exchange are FBX and Alembic, and both support instancing as I am sure your game relies on. I know this is a gross over simplification but even a limited export feature would be welcome, where you export the base used meshes (generated landscape / water / tree / rock, etc) with their texture layers, and then just nulls or points with PSR (position, scale, rotation) data with a prefix for every instance (tree_01_001, rock_04_001, etc). It would result in lightweight exports I assume that the 3D artist could then import and even re-link with their own high rez assets (provided they normalize to yours first). Anyway, again, I know it's a huge oversimplification, I'm just really stoked on the possibility of such an user friendly tool being incorporated in production of more stuff. Thanks again and keep up the great work.

I just bought last night, I'd love exports too, to FBX would be great. I hope that becomes possible.


this would be an instant buy as soon as it gets an export functionality. even at a higher price. landscape prototyping with this, creation of buildings and individual assets with AssetForge and then combining both in Godot, adding the finishing touches like lighting, word environment and shaders would be the perfect setup.

FBX or obj So I can run this in my htc vibe vr headset. Would be awesome to build a world then visit it all within an hour. 

Hmm, nifty little program and I don't regret shelling out a tenner, but would pay for an upgrade that included:
-smoother navigation (it's not as balanced as in a FPS)

-mouse over tool tips (or this doesn't work here)

-export, obviously, like everybody else :) 

Performance question: I test ran this on Ubuntu 18.04 with binary nv drivers on a Dell M4800 mobile workstation with a Quadro K1100M which roughly matches a GTX760M.. not flaming new but not exactly last century either. Stutters a bit in 1920x1200. Can I lower "live" quality and still have full detail screenshots?

How can I start with a "clean" slate instead of random?


smoother navigation

Go to settings and have a play around with the camera sliders to get something closer to what you are expecting

mouse over tool tips

there are some, but i definitely could do with more!

Performance question:

Go to settings and turn off Adaptive quality, then more performance options will become available

How can I start with a "clean"

Clear plants on the welcome screen, or right Ctrl Delete