I’m currently in the process of conceptualizing an intriguing system for a game I’m developing and would greatly value your input.
The mechanic I’ve been considering involves implementing a randomized potion recipe system. At the start of each new game, the world would generally retain the same pool of ingredients (gleaned from activities such as monster hunting or harvesting various plants), but the true twist lies in the potion recipes. They will be randomized for each playthrough, creating a unique and novel experience every time.
The idea is to challenge the player in a captivating way. From the onset, players will have access to low-grade potion recipes, generously shared by the game’s NPCs. The fun and challenge come in when players have to uncover the recipes for more potent mixtures. This discovery process will involve experimentation with various ingredient combinations, with the game providing subtle hints based on the player’s potion making skill level. As your skill level improves, so does the feedback on your mixtures, suggesting the need for more or less of certain ingredients.
Does this concept resonate with you as an engaging and enjoyable game mechanic, or does it strike you as potentially frustrating? I’m eager to strike the right balance and would really appreciate your honest feedback.
In addition, if you’re aware of any other games that have implemented a similar system, could you kindly mention them? It would be interesting and beneficial to explore how this idea has been executed elsewhere.
Looking forward to hearing your thoughts!