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Engaging Destiny

Follow the story of a new knight and his mentor as they go on a mission for the king. · By WolfBite Interactive LLC

General Feedback Sticky

A topic by WolfBite Interactive LLC created Jul 03, 2023 Views: 3,594 Replies: 60
Viewing posts 1 to 23
Developer(+3)

If you have general feedback, do let us know!  We're always striving to improve, whether its on this project or future ones!

(+2)

Gorgeous game! Love the demo already! Though it was a little hard figuring out the keybinds and how to hold items ahead to enter the castle.
As usual though, the game is already shaping up to be fantastic!

(For anyone else wondering on PC, L is the menu!)

(+1)

Android User here and, honestly, I'm quite impressed! No issues,crashes, etc., with Android Demo and the art is gorgeous (Now, I wanna replay Endless Bounty~ ♡).

Only thing I can suggest is... Although not sure how feasible... But a way to hide the D-Pad / Buttons would be nice as they overlap with the villagers at time and just... Just kind of in the way at and inconvenient (since they're not very transparent); Also, smaller buttons would be nice, while the size of the D-Pad is fine, just too intrusive...

Finally, while I had no issues with the scenes when they occurred playing the game (That barn scene~ ♡♡♡), I wasn't able to replay the scenes in the Extras menu, but wasn't sure if that was just an intentional limitation of the demo. However, the cast bios worked fine :)

Nevertheless, keep up the good work and I'm excited to play the full version when it is released~! ;)

We worked super hard on Android so thanks for all the great feedback. You raised some good points about the UI that we'll have to consider. The Extras menu did have a problem and we will be fixing that shortly - but yes you should be able to see the CG Scenes from that menu for sure.

(+1)

Well, played the first demo and tried this one to test it again, Android test again(long time patreon but no more sadly, the economy in Argentina is going crazy right now) now back to the test. 

I'll do a +1 to TimGuy feedback, controls are way too big and to close to the edges on the phone, I have a relatively big phone S20+ and normal/bigish hands and I geg cramps playing.

I know this probably would be a huge pain, but I think a floating stick instead a D-Pad would do great. 

The graphics are great as always the sound is on point, but I'm having some stuttering and slow downs, heavy lagging some times, I will make you a video guys if you need it. 

Appart from that, magnificent work as always guy, can't wait to the full release and hopefully been patreon again soon. As already tell you my dear Dyne your history's and the work of the whole team brighten our days. Huge bear hugs for all the team. 

Developer

Hey, thanks so much for the feedback!   

We've noticed some devices lag, and we figure that's our fault due to... learning, haha.  We're going to try to optimize it better and see what happens with that!  We'll be looking at the controls too.

And thank you so much for the kinds words too =3 

Hi. I tried to play on a Mac M1 on Ventura and the texts are absolutely unreadable. They appear in grey on the background and it's almost the same color as the background unfortunately...

Hi. I tried to play on a Mac M1 on Ventura and the texts are absolutely unreadable. They appear in grey on the background and it's almost the same color as the background unfortunately...

Oh wow, so sorry to hear that. It's been tested primarily on Intel based Macs, MacOS High Sierra, Monterey and Ventura. Not sure if this is something to do with the fact that it's an M1 chip or not. It shouldn't matter but it's possible. Have you tried a common fix of switching from Full Screen to Windowed mode and back again? (Command + F) It does seem to fix some graphical glitches on MacOS systems.

(+1)

I tried and I did nothing. I put a screenshot for you to see. As you can see it's unreadable. I guess that bugs can be expected in first releases... :)

Not going to sue but I'll expect more gay sex ! :)

(1 edit) (+4)

Hey there! I just finished the demo and I have to say: this is such a lovely pixel bara/furry game, the art style and vibes are very heartwarming. The sexy scenes are also top notch! I played on PC and apart from one freeze (when exiting the forest) I didn't have any issues with the demo. With that said, I do have some feedback for the gameplay:

  • the "platforms" which allow us to go up and down/change scene level in the overworld are sometimes hard to see. Even if we get a small notification above Calen's head I still think they could be made more prominent.
  • ladders feel a little clunky and they also interrupt jumping, sometimes it's hard to get off a ladder and onto ground without jumping (the ladder on the mountain)
  • it's very nice that the overworld has several layers we can navigate, but in areas without noticeable landmarks (like the forest) this can quickly become very confusing. I would love some kind of a map notification or other system which tells me which "level" I'm on so I don't get lost, or perhaps some kind of a rudimentary mini map.
  • interactable objects are sometimes not clear, it would be nice if they could be highlighted

Overall I enjoyed myself and I think it's a fun game, I like that it has platforming potential and hopefully you will make use of it. The characters are cute, the vibes are heartwarming, the NSFW scenes are hot, the art style is beautiful. Overall I'm very psyched for this but I hope you look into some of the above feedback.

Developer(+1)

I just wanted to follow up on this comment to let you know we did look over the feedback!  Some of it's been touched up, but there's still some more that we want to do in regards to some of these things!  


I definitely appreciate it~

Thanks! I hope you've had the time to polish some of the controls and UI elements because otherwise the game is fun :) My final piece of feedback (just on the top of my head) would be to polish the items system and make sure it's easy to switch between held items, since this is a core gameplay feature. Are you planning to do a full release anytime soon?

Hope you will publish it to Steam soon

 

Developer(+2)

We're aiming for a Steam release soon~

(+2)

Fantastic game. Love the vibe and the story, but I've pretty much soft locked myself into a part of the game. I can't leave the cave because the character won't let me, but I've been wandering around in it for over 2 hours now and I cannot for the life of me figure out where to go after the room with 5 runestone pillars. I can't decide if I've missed something so blatantly obvious or if I'm just too dumb to figure it out at this point, but I'm pretty much stuck unless I reset the entire game and try a different route first.

(+1)

oh boy, sorry to hear that! The Moorsh Grotto is a bit of a challenge but it can be solved! If a rune pillar is glowing blue, there is a rune in it. You will need to find 3 different runes and place them in different pillars in sequence to solve the puzzle. It can be done though so don’t give up!

(+1)

Aha, got it, thank you! Looking forward to the rest of the game! :D

(+1)

any clue on the pattern of the stone pillars? i keep going around the room and its not working at all is it a bug?

Developer(+2)

Taking and removing stones opens/closes parts of the walls depending on if they are in the correct places.  You gotta get all three to get out of the room.  

dude i was retarded i realized it was hidden room aahh took me 2 hours in there hahahaah, thanks tho bro lmaooo

(+1)

Having fun with it so far, the boar smith is so hot!

(+2)

Good stuff! Garret definitely has a lot of great stories to tell ;)

(+1)

I did the sparring with him and I also wouldn't mind losing. ;D That CG was my favorite.

(+1)

Loving it so far, but have run into 2 different game breaking issues:

  • I think it's already been noted, but sometimes when showing the used undies the game will just "freeze". This happened consistently when showing them to Dyne for me.
  • Sometimes, when going to see Garret during the times he should be outside (so, not night) he won't be there, and instead his house has the smoke animation. If I try to interact with his door, the game freezes. The workaround is to save, and then immediately reload and he'll be there as normal. This seemed to happen after a story part was progressed (gave a antidote item, cutscene, etc...).
Developer

Thanks so much for adding the notes there!  I'll add them to my list of stuff to look at and we'll get them fixed and toss out an update soon!  I'll go make not of them in the Bug forum too~

(+3)

Incredible work! The art style in the CGs is so impressive - that one at dawn on the mountain is breathtaking. I can really see the artist's progress from endless bounty (loved the cameo, btw!).

The amount of care that went I to this game is very clear. I loved all the hidden secrets and side quests. The world building for Lorithel also seemed more full than in other games. I'm excited to learn more about this syndicate as well as the bryoverans (love a race of big hunky bois).

Speaking of which, I wasn't able to finish the bryoveran quest. Once I'd delivered the ore and spices and talked to everyone with the statue, it didn't seem like there was anything else. Does Mandilitrio ever move up into the village, or is there a CG with him?

Regardless, loved the game. Looking forward to the extras you're adding in :)

Developer(+3)

I got to read this comment together with Gavel VIA discord, and you should have heard the noises he made at seeing your comment, haha.  It was perfect.

Thank you so much for all the kind words and the support!  It really means a lot to hear all of that, as a lot of love is being poured into all of this.  Not just the project, but the whole world too,  so I'm really thrilled to hear all of that!

As for Mandilitrio, there -is- more content to him, and I'll be working on making that more clear, but he has an item that you can give him as a gift that you might be missing (there's a special mushroom you can find in the Grotto to give to him).    It's in the main cave where you enter!

(+1)

how do you get in the  cave again? it seems like its asking me for another potion. any hints on finding the hidden cats? ( oh yeah nice cg backgrounds btw, those things really popout the game its like im plaiyng an old retro classic :D)

Developer(+2)

Cats are all in town, so they aren't tooooo hard to track down.  They are just chillin in various places.  Once you get them, you'll manage to get back into the cave ;3

(+1)

Anyone may have a hint that where can I find Civ Valian the 3rd time?
Curious to complete the Hero's Ballad.
Thinking Civ might be hiding in the Cave, but I just keep getting lost inside...

Developer(+1)

After he leaves the Mountains, you'll find him in Faranel ;3

Well, I still haven't been able to find him again.
So the first time in the forest? The second time near the entrance of the mountain? And then nowhere to be found.
He must be hiding so well...

Developer

I don't think that's it, actually.  We'll be pushing a new patch soon with an update to him again.  He seems to disappear if you talk to him the second time and then go into the tavern before you talk to him a third time.

How interesting
I have been trying different time period, but never seen Civ in the Tavern…
shall it be a Time-limit event or something?

Developer

We just made an update that should correct this issue, but only if you have not talked to him a second time.  If you talked to him a second time in your save file, and now he's gone,  I don't think he's coming back, and a new file would have to be started to see him (I'm sorry about that ><). 

(+2)

Loved the game. I am a sucker for the art style and loved how intricate the story was. I can tell a lot of work went into the game from the story, the puzzles, and the individual npc dialogues. Definitely worth the purchase and I look forward to your future projects!

Developer

Thank you so much for the kind words!  We really appreciate it <3  So much did go into it, so we're always happy to hear such feedback!

Honestly really been enjoying it so far! it's been a lot of fun. The only issue I've had is the runes puzzle. I was able to get all three runes but I have no clue where to go or what to do with them. I feel like that part needs a little more clarity on what to do

Developer

Glad to hear it!

That bit seems to be causing some headaches for sure, so I might add some extra dialog somewhere to help out with it.  Once you get all there, a path opens to the left side of the cave, so you can climb up and use them.

(+1)

Really enjoyed the game. Like everything that happened and enjoyed the town. The one setting/feature i would really like is an option to have text autoscroll so i don't have to hit the button to have the scenes and dialogue progress. 

Developer(+1)

Glad to hear that you enjoyed the game!  Text autoscroll might be something we consider for a future project, so thank you for the feedback there!

Woot! An android release! Is there any way to adjust the screen ratio for android? Right now it's fitting to screen which causes some distortion. Endless Bounty doesn't seem to have that problem.

Developer

Endless Bounty was made on Renpy, unlike this which was on Unity.  There were a lot more technical things with Android on Unity that were harder to get just right (they sure don't make it easy to handle).  We'll be poking more at it in the future though!

(1 edit)

Hello just wanted to inform you that the MacOS version of the game has some text issues. I believe that some of the overlay isn't properly loading. The text is definitely there but you would have to repeatedly minimize and maximize the screen to see some of the text. I definitely do not mind waiting a bit for a small update to help with the text showing up properly. I can't wait. (Played on the M2 Pro Chip on Ventura 13.5.1)

Developer

I had posted this to the main page, but it was gone for some reason.  I've updated the main page about this issue again, cause it's a bit obnoxious.  It's something we're trying to resolve  though! (Unity is just a pain sometimes, haha).  

Hey there!

Yeah something is up with apple silicone type chips and how they handle overlay graphics with Apple metal API available in Unity. It’s been super hard to figure this one out as we don’t have any M type Mac’s to test or develop with. It’s not likely we will be able to address this anytime soon, but if we do get a fix for it- we’ll put it up as soon as we can!

(1 edit) (+1)

Welp, new update, new demo for android means new test run. 

First of all, congrats to the whole team, already playing the game on steam and I'm freaking loving it. 

Going back to the Android demo, it's with great pleasure an delight that I can assure you guys no more stuttering or slow downs at leas on my phone and my husband phone (S20+ and S7 Edge), the improvements and learning have payed off. 

Visuals, sounds and OST wonderfull as always. 

The only thing that keeps bothering me at least are the controls, too big and to near the edges. If there was the possibility of move/resize/rearrenging  the buttons would be wonderful. Turning the D-Pad into a floating stick will also improve the playing greatly. 


Besides that... Flawless Victory guys. Keep the great work, big hugs to all. 

(1 edit)

Hi, bought the game because I'm a huge fan of your work and then read about the text issue on mac. Have used the CMD+F but it is not working, can't play the game without reading :( 

Developer

Hey there, can you tell us more about your MAC system?  If it's running with an M chip (Apple Silicone), it causes trouble there too.  I've seen one Steam user mention "Pushing the enlarge button on the window" helps too.

It's an apple M1 chip. Tried to enlarge the window but it does not work :(

Hi my macbook m1 has a bit of problem with control and text box missing.
This make me unable to interact with menu and hard to red any text at all.

(1 edit)

I try any screen size, window and full screen. Still no luck. If it help when I switch between window and full screen the box appear for a second.


If you think this bug caused by m1 chip, maybe you can set up as x86 app and make use of rosetta2 help encodeing the game.

same problem! hope they can fix it. Looks like a great game

Developer(+1)

It's an issue with the Apple Silicone, yeah.  We're only just now getting access to a system that we can try troubleshooting with, but we can't make any guarantees that we'll solve it.  We're trying though!

Can you  mark the game as apple intel so the mac will be force to use Rosetta when run the game? so no need to fix anything. Normally when Apple Silicone run intel program it will use Rosetta, but i cannot get Rosetta to run this game.

Hello I just saw the new update for Mac Users and was uncertain on installing the Apple Silicon Workaround File onto the Application. I managed to unzip the file and place it into the content folders of the Application, but was uncertain on how to proceed.

Developer

Once the file is in the folder, run that file (the last step of the directions I posted).

(1 edit)

When you mean run the file, just open it correct? I've done that and the overlay issues still persist. I don't know if I'm performing the installment correctly. I apologize for the inconvenience.

Hello!

The launch game script needs to go one folder above where you are putting it. It should be in the same folder as the .app but not not inside the .app.


I hope that makes sense, if not, please come find me on Discord ( medwyn_ ) and I’ll help out.

(1 edit) (+1)

Oh my gosh, I'm such a dummy. Thank you so much!!!! It's working :) I can't wait to enjoy the content. I've been excited for the game since the release.