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Tim Guy

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A member registered Sep 20, 2019 · View creator page →

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Well, in the window version, you can press H to Hide the UI by default in Ren'Py, but, for Android, you actually have to code it in... ☹

...iirc, you can put this in the menu:

imagebutton auto "gui/quick_menu/load_button_%s.png" action [HideInterface(), Hide("in_game_menu")]

Basically, the HideInterface() hides the window and the Hide() function hides the menu you were in that way this can go in a menu 🤔

...My apologies if that doesn't make sense... 😣

...Can we get a Hide button added to the Android version? Please and thank you 🙏🏼

So, that scene is also part of the encounter with the nightfallen, but you gotta drag it out (no learning counter magic, don't ask scribbles for help, etc.)... 🤔

Okay, I really like how you're incorporating characters from past works as it is always nice to see character development of, otherwise, minor characters into characters with stories to tell, but...

...While I enjoyed the prologue up until the encounter with the humans who's dice are rigged (and, yes, I reloaded nearly a hundred times before I quit playing) and then, many hours after I was no longer angry and curiosity got the better of me, I decided to see what failure entailed, but... It was like you jumped straight from a heartbreaking bad end to what I felt like was being thrown into an entirely different game with familiar faces that can be summed up as "create a party based on who you're gonna end up sleeping with" using only the barest of details as to why... ¯\_(ツ)_/¯

...And that leads me to the question of are we to presume this game is going to pursue a polyamorous route or is Dyne in an "oPeN" marriage with Cornelius (so, sleeping with everyone will be his shtick)? Of course, that raises questions 'bout how committed Zandahrell is to Lairen, since... It sounds like copulation is a must for that race to be... Functional? Granted, to each their own, but these are dynamics I'd want to know more 'bout before committing to a fuller version of the game, but that just really brings me back to the transition from Lairen to Dyne...

Basically, the transition needs work AND, to be honest, if you started with a story of how Dyne came to learn all 'bout the Lavadi, what they can do for him, how they're summoned, etc., which happened to lead to something or someone that starts a flashback about the final days of Lairen and Zandahrell, which then goes back to Dyne setting out on this quest, it'll feel less like we're getting the short end of the stick with Lairen as well as make the adventure of Dyne & CwBs seem, IMHO, less out of place.

Keep in mind, the Android version of the demo had zero flaws (unless you count humans with rigged dice), so serious congrats there, plus the art is gorgeous and the music is spectacular as usual... However, I always appreciated the animated aspects of the CGs in Endless Bounty/Engaging Destiny, so I hope you’re able to incorporate that (which is not to say the scene in the demo wasn't heartwarmingly amazing, just y'all are kind of known for animated CGs), but if not, that's okay (though I do hope you'll consider it)... Umm... I think the layout and D&D-esque aspect is fun and has a lot of potential (but save scumming is inevitable, so making fail options more enticing just means the number of saves I make will double, since I'll just pursue both and simply continue playing from whichever outcome I find more desirable in the end), but since we didn't get to level/allocate stat points/increase bonuses/affect stats with stuff/etc., it seemed very... Inconsequential? But I get it, it is a demo and I'm sure those stats will really matter in the full release (and more so than I decided my travelling partying based on who I want to see get it on)... Oh, but I absolutely loved the CODEX feature and hope it'll be, or continue to be, more elaborate in the full version of the game (although you might want to consider adding a section to the CODEX to explain each stat, their purpose, how bonuses work, etc., if only as a reliable point of reference).

...Beyond that... Just excited to see where this game goes~ 😉

...And by "Chagatang," do you mean Sweetealand? 🤨 ...Also, I can confirm this does not work for me 🤷🏻‍♂️

I do not believe either of these have been released yet 🤔

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...I'm guessing "Yanghua City" means Goatown, since you can buy musk there, but when I travel everywhere else with at least one of every purchasable item and, aside from the ones that are demarcated to trigger an event, still nothing happens... 🤔

So, for those of us who continued from a save at the end of 0.7 and played through 0.8 already, what exactly was missing between 0.8 and 0.8.1, or was the missing stuff only pre-0.8 stuff...? 🤔

Android User here and, honestly, I'm quite impressed! No issues,crashes, etc., with Android Demo and the art is gorgeous (Now, I wanna replay Endless Bounty~ ♡).

Only thing I can suggest is... Although not sure how feasible... But a way to hide the D-Pad / Buttons would be nice as they overlap with the villagers at time and just... Just kind of in the way at and inconvenient (since they're not very transparent); Also, smaller buttons would be nice, while the size of the D-Pad is fine, just too intrusive...

Finally, while I had no issues with the scenes when they occurred playing the game (That barn scene~ ♡♡♡), I wasn't able to replay the scenes in the Extras menu, but wasn't sure if that was just an intentional limitation of the demo. However, the cast bios worked fine :)

Nevertheless, keep up the good work and I'm excited to play the full version when it is released~! ;)

...I mean, I was quite happy with the art before, but holy fu... ♡♡♡♡♡

...But I like all the VN-ish, plot stuff... I mean, I won't say no to more PP action, but I kinda felt we were building up to that in a good, well-paced manner, at least, IMHO...

...Man, I'm having a hard time trying to figure out what people think is so "problematic" in this VN that it requires needing to be changed, LOL 😅

...I mean, I like it and it looks really nice, but... Uhh... Is this still a VN...? (°- °)"

...Meh, losing access to a (somewhat outdated) demo so I can read an on-going VN isn't a big deal and, as an end user, doing what should be the job any half-decent creator(s) should already be doing anyways in order to regain access to said demo I wasn't planning on playing through again (but, admittedly, was too lazy to uninstall, since it wasn't really taking up any space) isn't really worth that much effort ('specially by the end user in the situation) ¯\_(ツ)_/¯

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FYI to anyone new to TToF that is having issues installing the Android version: If you have the Lunateria demo installed, you'll need to uninstall it first to install ToFF, cause both packages share the name of "com.org.androidset" :-/

OMG, this worked! Uninstalled the Lunateria (demo) and it let me install TToF! :)

...Now if only the creators of both games would update the names, this wouldn't be an issue... :-/

I am also having this issue with the Android version; instead of installing, it tries to install an update to an existing app, which I do not have as this' also my first time downloading this VN.