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Hot Take Locked

A topic by Sumire's Husbando created Apr 13, 2023 Views: 1,765 Replies: 67
This topic was locked by No Time To Play Jun 21, 2023

prevent harassment over two-month-old posts

Viewing posts 1 to 12
(1 edit) (+1)

As developers, a key part of taking constructive criticism is learning to accept that someone does not have to shower you in praise, or compliments and IDEAS, just for them to like your game, or YOU as a dev (Which comes in all forms, get your entitled elitist mind right) because lot's of you been exhibiting signs of spoiledness and negative entitlement, and it's disgusting.


You are a Developer (Creator) if you; Play some indie devs games and give feedback (Game build, producers essentially when you give ideas and feedback) = (Quality Assurance and playtesters unpaid, volunteer). If you are a Voice Actor, you're developing a part of the games sound (Audio and such), when you write those paragraphs (ChatGPT doesn't count) of ideas about your own lore, even if unused due to ignorance, you're a writer, (Story Direction, etc.). There is literally no difference between those that develop games through coding and programming, long, undocumented and unconfirmed hours by choice, for free.

 And those that develop the final product, unpaid, through interaction and giving the product attention, advertsing, and  by choice, for free.

Programmers and devs have the biggest stick up their arses and have literal teams or at least a pair with them, and consistency, and some even with their own independent studios but remain labeled as "independent" instead of calling themselves unpublished or simply non profit, and think the world must bend at the knee for them on everything just because thy're in a bad mood and missed sleep for several days on projects they rush because of the reality of a lack of a team (I respect the effort on those kinds though).

Devs be the biggest groups of narcissistic "Nice Guys" in the world.


Don't shoot the messenger.


If this gets archived early, I struck a nerve.

*Devs exist in all forms, not a special little group.

(4 edits) (+2)

Ignoring your trash talk, I agree with the part that you seem to try to claim that everybody involved in the creation of the game deserves similar recognition, but...

You clearly recognize challenges devs face and give solid examples like "missed sleep for several days on projects they rush" but leave it very abstract about your criticism saying things like  "have the biggest stick up their arses" and "think the world must bend at the knee", can you give examples in that sense?

I can and I will, as I appreciate the fact you actually asked for me to elaborate what you may not be able to perceive all the way, there will be more updates soon

Original post didn't say trash talk.

(1 edit) (+4)

Yes I forgot to add that to emphasize the good will and patience I have in watching what you have to say despite your name-calling and ad-hominem arguments...

(4 edits) (+10)

"You are a Developer (Creator) if you; Play some indie devs games and give feedback"

I'm just going to say it: going around and flaming content creators or other people does NOT make you a 'developer.' Given that the last bit at the end was absolutely pure garbage, I wish I had the foresight to stop reading at this line and close my tab.

At least you labeled this thread appropriately...

Without people desiring to play games, would there be a need for coders? Do the people that love entertainment and games develop the ideas that someone else recreates? Programmers and coders are mostly middle men.

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Most people who come to this website to make content are hobbyists. They make content because they want to, not to serve you, douchebag.

You are not a part of any role in that process. You are an "idea guy," AKA someone who values their own ability to talk out of their rear as if that's anything special. Most people have ideas. And this whole "you neeeeed us" vibe I'm getting off reading your shit just reeks of unwarranted entitlement.

Go fuck yourself.

Somebody took my 3D rod straight up the ass, with max framerate. Damn.

(1 edit) (+5)

I don't need to know what you do alone in the bathroom.

I piss and shit, like anyone?

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At least you caught on that most of us shit in a toilet instead of on forums.
When God was passing out holy prophets, you thought he said oily faucets, because your soul has diarrhea of the mouth faucet.

I'm quite sure

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Are you so dumb you even answer rhetorical questions?

Was that rhetorical? All forms of speech is rhetorical buddy. Suck a copium rod.

(2 edits) (+3)

Considering the level of abstraction in this thread I agree with you but with an asterisk:

If a youtuber hires a indie studio or just a bunch of people to make a game about whatever he wants, that does not make the youtuber the developer of his game. However, professional testers and game designers (they literally play and give feedbacks for a carrer), they are developers too.

I would say as a PR Team, youtubers are developers, they make and create (despite spoiling and ruining discovery) hype and recognition of a game when most teams and devs are anti social to the tee, purposefully.

(1 edit) (+3)

Claiming that you are a game developer just because you paid a game dev. team to create your game is as pretentiously inaccurate as claiming that you are a home builder just because you paid a construction contractor to build your own house.

Like the house, you may have the rights over the game you ordered but you can't misrepresent the one who built it.

(1 edit)

Just like you can't pretentiously claim and misrepresent the people that support the platform to begin with. It's basically like saying that interior decorators aren't real designers at all as any persons set up of living has a design, a purpose behind it, the builders enable people to creatively decide what that interior will look or feel like after the builders have done their jobs.


Let me ask, do you think there would be more "Indie" "devs"* with more drive to make more games not aimed at streamers and the masses short attention spanned appeals if there was higher chance of financial incentives behind it? Or will they just sell out and bend at the knee and take that steam route? How many claim to make games because they want to, but be pissed when someone DOESN'T like their games? or use some thinly veiled attempt at sarcasm, "ownage" or use the old reddit user "Well actually" type route of passive aggressive behavior to cope with their feels of wanting people to appreciate what they create. Which in and out of itself is not a bad thing, it's reasonable. But not realistic, why else do most devs go the old get a publisher and go microtransaction tf out of some skins or whatever else takes the LEAST amount of development time to call themselves "Talented" and call it a day?


Lots of Universities are filled with the MOST pretentious, know it all, judgemental people who ironically will defend to the DEATH the people they put down and use and provide with trashy, half assed content? Game development isn't what it used to be definitely. 

(2 edits) (+1)

In your example decorators are real designers because they are professionals working in the construction, they studied, researched, built a career out of that. A house owner (aka the youtuber in my first example) literally just paid for it, again, they are sponsors of the game, and thus deserve that recognition, but they are NOT developers, as they did not work in the game (unless otherwise), either programming, designing or professionally testing it... 

As for the rest, It seems you hold resentment towards some developer(s) that may have not taken your feedback/request kindly, for that I have nothing to say. As I can't figure out your abstraction level, when you say things like "be pissed when someone DOESN'T like their games".

So in your subjective opinion you feel interior designers with a lazy ass job are "Professionals" but people that participate in the existence of creation altogether and development of something are not developers, nice logic. There is no context to be had, developers are developers, people creating need to be more specific with their jobs then if they wanna lay claim to something.


Developers been around since 1796.


https://www.merriam-webster.com/dictionary/developer

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Ok I had it, you need to be more respectful kid, you literally just said that a person who studied design and made a career out of that has a "lazy ass job

And Yes, I'm sorry to bring you the facts: you're not a developer just because you  downloaded and review a game, if that's not getting into your head, life may teach you that.

This conversation is over for me,  you pushed my good will in reading your trash talk too far as I'm not answering you anymore.

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Stay Mad kid, stay mad like the little redditcel you are, your triggering delights the true autists.

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Yeah, I’m not sure what exactly you’re getting at. I’ll return once you edit in more details.

noted

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i will watch this later

bet

(2 edits) (+2)

Yeah, this is gonna need more context because the post is vague as hell, kind of all over the place, and reads more as venting than anything else. I can’t say for sure from just this, but my gut instinct is that you’ve had some really bad experiences with folks and are just kinda extrapolating that to all programmers for some reason.

It also sounds like you’re equating some things players do with positions in production, but in some cases what you’ve described isn’t what those roles actually do on a game production–and it’s not really clear how that aside even connects to the rest of the post? Please consider a second pass or something, even without examples your post is hard to parse and I can’t imagine you’ll get much intelligent discussion out of it unless you improve that.

You're kind of gaining a skewed context to this, but it's completely ok and valid, however keep watching and read on, you'll get it soon.

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Since you’ve had nearly a full day to revise, and you’ve been back to reply to every comment, and you still haven’t bothered to improve the post or add more context so I’m just gonna assume you don’t care and move on.

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You are all giving too much attention to a spoiled boy with empty arguments and lots of shit talking.

Proof?

(1 edit) (+1)

Tirana, You were right all along

RP time

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😂

Deleted 1 year ago

???


I have no need to, I haven't played any of them, but I won't mind trying them out at some point later

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Whatever!

Yes.

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NO!

Yes, Ok.

Get real!

Great

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He just like me fr

You are a Developer (Creator) if you; Play some indie devs games and give feedback (Game build, producers essentially when you give ideas and feedback) = (Quality Assurance and playtesters unpaid, volunteer). If you are a Voice Actor, you're developing a part of the games sound (Audio and such), 

Your word definition is wrong. What you are talking about is contributing. Not developing. Yes some measly feedback of aplayer can contribute to a game. But that  is not developing the game. 

A voiceactor is not "developing part of the games sound". They are voicing what they are told to voice.

There is literally no difference between those that develop games through coding and programming, long, undocumented and unconfirmed hours by choice, for free.
 And those that develop the final product, unpaid, through interaction and giving the product attention, advertsing, and  by choice, for free.

Rephrased:  There is literally no difference between developers and  interaction contributors  such as players of   the game.

Ahm. No. That is wrong. There are lots of differences. this is one of them fallacies. equating stuff, just because they share one aspect. Devs contribute to a game, reviewers contribute to a game, hence they are same. and literally, on top of course. That is  a formally wrong argument.

And it is still wrong, if you exchange developer for creator as you did with the ().   reviewing something is not creating it. To put it bluntly, if i  were present at your conception and cheered your parents on, i am not equal to your father or mother ;-) what they did for your creation is fundamentally different from my contribution. or the person that rented them the appartment or the sales guy selling them the bed or even the people introducing them  to each other. while they all played a minor or even major   part in that conception, they did not (pro)create.

That said, you could make an argument that many indie games need interaction with fans in development and are acting like they do not need input. But the thing is, player input is to be taken with sceptisicm.   Many players do not bother with feedback. So you never know, if what the loudest players tell you, is actually good for your game or jsut what those loudest players rant about. Just look at your rant. you obviously got emotional about something. but do you represent the playerbase of all games you played? I dare say, not. not for all of them. for some or many you might be a fringe target group. listening to your input might make those  games worse.

Actually I often hear the word developer be applied to voice actors and other artists. Still applies less, if at all, to reviewers.

Never encountered this.  Is there a context were it really is used as such? (or is this a translation issue?)

The roots of developer is literal code writing. Hence only Software Developer, Web Developer, Videogame Developer  are called developer. That is not a descriptive usage, like creator would be. If you create other stuff, you use other words. Like movie producer, painter, singer or even voice actors. Even if a voice actor develops a nice voice for a character, I would not call the person developer in the descriptive meaning. If I need a noun, I already have "voice actor".

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It’s not wrong if you use the word developer to mean someone who gets something “developed”, and that etymology goes way further back than computers. The people who write code are then both programmers and developers.

According to etymonline.com, “the modern uses are figurative and emerged in English 18c. and after: Transitive meaning “unfold more fully, bring out the potential in” is by 1750;”

In the context of video games, developer has a specific meaning. Even if you do something that can be considered literally development of some kind, in the context of video games you are not a developer. You develop an opinion about a game and tell it?  That is called reviewer. You develop a funny voice for a game character? That is called voice acting. You develop a marketing strategy to sell the game?  That is marketing and advertising and such. But not developer.

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Deny if you want, but the term is used that way.

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I asked you where and you cited a  descriptive meaning from a dictionary.An entry that does not even deal with the usage of the word after 1960. The modern usage is maybe 30 years old.

I ask again: where? "is used". By    whom?  What context?

Would you call a Software Engineer an Engineer? I would not.  Context matters. If you call a Game Developer an Engineer, it is as wrong as the    usage of Developer for Voice Actors. The usage of developer emerged for  people that create software  in the broadest sense, like web, games, and of course, apps, as programms are called nowadays.

If you can cite a meaningful usage, be sure to update wikipedia disambiguation page for developer , so more people can know about the usage of that word. Because they only know software, land and photo for developer (and that is the chemical and not the person).

The term "Game Developer" is quite abstract and have different meanings for referring to a single person or a team.

If the context is a team or a studio, then yes, everybody working in a Game development studio can be considered a game developer.

If the context is within that studio, then when we say developer we refer to an engineer, and yes, in a professional game company it's very common to refer programmers as engineers or developers, so this  is  wrong: "Would you call a Software Engineer an Engineer? I would not" in that context. We do that quite often in the company.

You can call the studio itself a developer, that is correct. But parts of the whole are not automatically named the same as the whole. 

I want to give you an analogy. A car manufacturer. The company is a car manufacturer. The janitor working there is not. The people assembling cars there are on a trivial hair splitting level "car manufaturers", but they would go by their job description.

Or would you call the janitor in a big game studio a game developer? Where do you draw the line? You said, everybody working there... ;-)

And calling a software engineer only by the term engineer sounds wrong, because engineer alone refers to other activities. This is like air taxi and taxi. Both are taxis on a trivial level. But if you say taxi, people understand ground vehicle, not an airplane. If you are talking in established context, you could get away with dropping the qualifier software or air.

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Even though it's not accurate (after all that's why we have terms like Game designer, artist, developer and so on), but I don't find it wrong when someone working in a game development (not as a programmer) call him/herself a Game Developer, as I said it can be associated as a broader term as well.

Edit: These are just semantics, and they tend to change over time

They can't handle the truth. Even opinions and publications, forums, feedback, all develop games, how? they open debates and dialogue about mechanics, a games direction and or theme and tone, opinions, etc. All mental factors that can effect as far as to if a game even GETS made.


Modern society has just went crazy on confusing compartmentalizing and segregation as the same thing.

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