Shine Fall has a Discord now
Hi! Solo dev here working during free time in a quite ambitious project, it's a 3D survival, with lots of open topics yet to be decided.
I've been making everything on this game from the stratch, including its game engine (I call it Biomancer) to the music, going through art and gameplay mechanics.
The Game
- 3D Survival
- Base on a Dystopian Future & Computer science fiction storyline
- Settlement creation, you can build houses and furnitures via the internal game engine's procedural tool.
- Everything will be procedurally generated.
- Anime characters.
- The game is being developed with my own humble engine and my own editor (so they are 3 projects in one actually)
- X Factor - I will reveal upon Alpha release
This is the biggest indie game I've ever created, my objective is to create something that will resemble a AAA game. The game has lots of inspirations in titles like: Skyrim, Prototype, No Man's Sky and Minecraft.
Join me on Discord to never miss a thing.
The Team
Me.
I love making game engines (and I do that for a living) so I'm creating the game using my own humble game engine.
- Game Design: Me
- All Programming (Gameplay/Engine/Graphics/Physics/AI): Me
- Music: Me
- Art:
- Me procedurally generating it for static art like props and nature.
- Me rigging, skinning and animating models created by merging (and procedurally modifying) multiple pieces from assets created by online artists, (The full credits will be available once alpha is released, because right now I'm still deciding which ones to pick)
- Sound effects: not yet decided.
The Game Engine - Biomancer
My own indie 3D Procedural Game engine: Biomancer
I'm first developing the Game Engine, but parts of the game may come in parallel as well.
Image Samples
Here are some screenshots:
The very first Screenshot:
There is the very first screenshot of the base model that will be the base for all models (female at least) rendered by my engine.
As you can see, the model is plain and not animated, loading it internally from blender was the first step of many, things may evolve slowly since I'm making the engine.
Sorry for the blurs in the image, those parts are fully modeled, and I'm not sure if the game will be 18+ or not, that's a possibility not yet discarded.
Another detail you can see is the background which simulates the sky procedurally. The black ground is just nothing, since the sky right now is just a dome that covers everything but the ground.
Development Progress/Release Dates:
Current development is at 26.3% complete.
The Game Engine is 43.0% complete.
The Game development is yet to start.
Releases | Dates |
Game Engine Alpha Release | RELEASED |
Game Engine Beta Release | Janurary, 2026 |
Closed Sandbox | June, 2027 |
Open Sandbox | July, 2027 |
Closed Pre-Alpha | June, 2029 |
Open Pre-Alpha | July, 2029 |
Closed Alpha: | May, 2030 |
Open Alpha: | July, 2030 |
Closed Beta: | May, 2031 |
Open Beta: | August, 2031 |
Closed Release Candidate: | October, 2031 |
Official Public Release: | December, 2031 |