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Scripting

I've been busy with a module of the engine called "Class Maker" that allows me to create any entity in the game (like, enemies, camera, NPCs...). I'm creating my own scripting language to help me fully create the game in the engine itself. The reason why I'm creating mu own scripting language is to be flexible and efficient at the same time, as this language will be converted to other languages behind the curtains depending on what is the purpose of its execution call.

Now, not to kill you of boredom here is me creating a 3D House in 3 minutes using my game engine:

I said it before, but I really want this content creation to be part of the game itself :)

The game is 23.6% complete and 88.0% ready for Sandbox Pre-alpha release.