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This is awesome!! Out of curiosity, do you post your devlogs anywhere else besides itch? I feel like more folks would love to see what you're working on. Even just crossposting to places like Reddit, Twitter, or a personal site could go a long way. I'm trying to get better about doing that too, and it'd be cool to see your stuff pop up in more spots! Keep it up :)

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Thanks a lot brother, Marketting is by far my weakest point, I'm terrible at it.

I never had twitter and I still struggle with it, specially after all that has happened to it. Now reddit I do have mostly for programming topics, but what do you recommend me do? Where should I post about it? All reddits communities seem to be very restrictive with what they classify as "self-promotion". 

Marketting is a huge topic, I don't know what social medias are more relevant for the topic, I have an youtube channel, maybe I'll invest in shorts as well. 

For now, I'm avoiding spending too much of my free time (which is pretty scarce already) on it. I'm focusing first on having a presentable game, and then spend some time in there. I have hopes that someone that really liked the game may help promote it in future too.

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I hear you: marketing can feel like a whole other craft on top of game making. Here’s a simple path you can follow without it being a huge time sink:

  1. Pick one or two communities to start

    • Reddit: Try subreddits with clear self promo rules like r/IndieDev, r/GameDevClassifieds or r/itchio. Read their pinned rules, then share a short post (title, 2 to 3 screenshots or a 30 second video clip and a link) once a week.

  2. Leverage a YouTube channel

    • Post a 30 to 60 second highlight on Shorts. Show a funny bug  or a new feature!

    • Link back to your devlog or itch.io page in the description.

  3. Join a few Discord servers

    • Lost Relic Games: Great indie dev community where you can share progress and get feedback.

    • Itch.io Official Discord: Good for dev updates, networking and sharing your game in showcase channels.

    • Bonus: search “indie game dev” servers. Share progress snapshots in the show and tell channels.

  4. Make it a mini habit not a time sink

    • Block 30 minutes once a week for posting and engaging. A quick comment on someone else’s work counts as community building.

  5. Plan for when your game engine looks polished

    • Keep a pocket folder of 5 to 10 clips or images you can share instantly when you hit milestones (like you already do for these devlogs).

    • Ask friends or testers to help spread the word if they love what they see.

You’re already doing the hardest part. Each small post builds credibility. The more you share genuine progress the more people root for you. Let me know if you want a template for a Reddit post or a devlog outline; I'd love to help out! Been following your project for well over a year now, and there's nothing more I want then to see it thrive. You got this!

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Wow, shit! This is amazing, thanks a lot! I'm even copying it down to my personal notes so I don't forget, I really appreciate it.

Yes, keeping up with the posts are indeed the hardest part, but they will become more and more regular the further I go, once I have something more solid I plan to make it way more frequent.

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And yes, of course I'll accept your offer of helping me out spread the word!

Once I have something more solid, I'll remember to run by you for inputs, specially my writing, since english is not my first language it would be nice to have someone with a better writing than I have to give me inputs!

Thanks again, brother!

Anytime man! I'm glad you found the advice useful.
My Discord is thetominator64 if that's an easy way to message me when you have something you'd like thoughts on.