Material Editor
I'm back developing the game engine, this time I completed the first iteration of the Material Editor:
Sorry for the choppy animations, all due to the size limitation in here.
Right now you can customize color, roughness, metalness and sub-surface translucency, I'll add more options in the next iterations.
Now for the next weeks I'll be back on the 3rd and hopefully last iteration of the engine's 3D procedural geometry generation.
The game is 21.0% complete and 72.6% ready for editor alpha release.