Hi! Solo dev here working during free time in a quite ambitious project, it's a 3D survival, with lots of open topics yet to be decided.
The Game
- 3D Survival
- Everything will be (partially or completely) procedurally generated.
- Anime characters
- Surrealistic background story.
- The game is being developed with my own humble engine and my own editor (so they are 3 projects in one actually)
- X Factor - I will reveal upon Alpha release
The Team
I, me and myself.
Since I love making game engines (and I do that for a living) I'm creating the game from my own humble engine.
- Game Design: Me
- All Programming (Gameplay/Engine/Graphics/Physics/AI): Me
- Music: Me
- Art:
- Me procedurally generating it for static art like props and nature.
- Me rigging, skinning and animating models created by merging (and procedurally modifying) multiple pieces from assets created by online artists, (The full credits will be available once alpha is released, because right now I'm still deciding which ones to pick)
- Sound effects: not yet decided.
The Game Engine
My own indie 3D Procedural Game engine: Biomancer

I'm first developing the Game Engine, but parts of the game may come in parallel as well.
Image Samples
Latest Screenshots:




The very first Screenshot:

There is the very first screenshot of the base model that will be the base for all models (female at least) rendered by my engine.
As you can see, the model is plain and not animated, loading it internally from blender was the first step of many, things may evolve slowly since I'm making the engine.
Sorry for the blurs in the image, those parts are fully modeled, and I'm not sure if the game will be 18+ or not, that's a possibility not yet discarded.
Another detail you can see is the background which simulates the sky procedurally. The black ground is just nothing, since the sky right now is just a dome that covers everything but the ground.
Game Progress/Release Dates:
Current development is at 20.3% complete.
Path for Editor Alpha release is at 67.7% complete.



























