Shine Fall has a Discord now
Hi! Solo dev here working during free time in a quite ambitious project, it's a 3D survival, with lots of open topics yet to be decided.
I've been making everything on this game from the stratch, including its game engine (I call it Biomancer) to the music, going through art and gameplay mechanics.
The 3 Main Features of the Game
1 - Infinite Procedural Worlds
Worlds will be procedurally generated from ground up, props, textures every "static" object will be made 100% by code. Note: Procedural generation is NOT AI, it just means that all you see is generated by code - a code written by a human - me I'm coding the world through random seeds based on the character name, so in a sense, a game you start will be exclusively dedicated to you. Also thanks to procedural generation, some worlds (I say worlds, because the game will have several of them) will be infinite. It will be dystopian like Backrooms, but you will have your safe home to always return to.
2 - Destructible & Buildable Scenarios
If you seen some videos and gifs of my game engine (Biomancer) you may have noticed that I can easily create/destroy/carve/attach/glue/dig any 3D surface (see the gif below). I plan to give that power to the player and to NPCs, meaning you will be able to destroy + build anything in the game. I plan to extend this feature as much as possible, so you can expect a quite interesting battle system where you can break your way through walls to get to your hiding enemy. That also means you will be able to create your own home, and possibly settlements for your companions in the game, details are based on the last pillar I'll reveal later.
3 - Human-like NPCs
Shine Fall will be powered by the integration of human-like large language model (LLM) powered AI for all NPCs. This means that every character in the game, whether they are a companion, a rival, or a stranger, will have their own unique personality, daily routines, and even their own goals and ambitions. They will not just follow pre-set scripts, but will think, feel, and respond in a way that is almost indistinguishable from a real person. It's like having a whole new world of living, breathing characters that are always there, waiting for you to interact with them.
Yes this is happening, and as a sneak peek, here is a screenshot of a discord bot (Matriel) I made using the AI of the game, she explains this very feature in her post:
You can talk to her in our discord!
This is the biggest indie game I've ever created, my objective is to create something that will resemble a AAA game. The game has lots of inspirations in titles like: Skyrim, Prototype, No Man's Sky and Minecraft.
Join me on Discord to never miss a thing.
The Team
Me.
I love making game engines (and I do that for a living) so I'm creating the game using my own humble game engine.
- Game Design: Me
- All Programming (Gameplay/Engine/Graphics/Physics/AI): Me
- Music: Me
- Art:
- Me procedurally generating it for static art like props and nature.
- Me rigging, skinning and animating models created by merging (and procedurally modifying) multiple pieces from assets created by online artists, (The full credits will be available once alpha is released, because right now I'm still deciding which ones to pick)
- Sound effects: not yet decided.
The Game Engine - Biomancer
My own indie 3D Procedural Game engine: Biomancer
I'm first developing the Game Engine, but parts of the game may come in parallel as well.
Image Samples
Here are some screenshots:

The very first Screenshot:
There is the very first screenshot of the base model that will be the base for all models (female at least) rendered by my engine.
As you can see, the model is plain and not animated, loading it internally from blender was the first step of many, things may evolve slowly since I'm making the engine.
Sorry for the blurs in the image, those parts are fully modeled, and I'm not sure if the game will be 18+ or not, that's a possibility not yet discarded.
Another detail you can see is the background which simulates the sky procedurally. The black ground is just nothing, since the sky right now is just a dome that covers everything but the ground.
Development Progress/Release Dates:
Current development is at 34.6% complete.
The Game Engine is 59.8% complete.
The Game development is yet to start.
Releases | Dates |
Game Engine Alpha Release | RELEASED |
Game Engine Beta Release | July, 2026 |
Closed Sandbox | August, 2027 |
Open Sandbox | September, 2027 |
Closed Pre-Alpha | July, 2029 |
Open Pre-Alpha | August, 2029 |
Closed Alpha: | July, 2030 |
Open Alpha: | September, 2030 |
Closed Beta: | May, 2031 |
Open Beta: | August, 2031 |
Closed Release Candidate: | November, 2031 |
Official Public Release: | December, 2031 |