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Video game development as an expressive art therapy and stress relief.

A topic by VitaGames created Nov 07, 2022 Views: 927 Replies: 16
Viewing posts 1 to 8
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Hey, all!

Three month ago, in cooperate with a small group of volunteers, I created the VitaGames project. VitaGames is a unique project aimed at helping Ukrainian children to adapt to new environments and overcome the adverse effects of war and immigration. Under the supervision of our project team, which includes software development, psychology, and medical research specialists, children will learn how to create video games. Besides new skills that can be an introduction to a future career, we expect to find a decrease in children's anxiety and depression levels after the VitaGames educational course has been fulfilled.

The first three groups of children have already completed our course - and results are promising. But still, it is a very new approach to mental health recovery. So I wonder what itch.io community thinks about the idea of using gamedev as an expressive art therapy. Is this effective to use objective language of art, storytelling, and programming to help children (whether war survivors, witnesses, or responders) recover from their trauma?

Any thoughts are very appreciated.

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Forgot to add to the main topic. If you like purposes which VitaGames chases and have any recommendations on how to improve the project, then do not hesitate and type down all your thoughts as well as your questions.

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That sounds like a good idea. However my main concern is creating video game is not simple. Compared to drawing art for example, anyone could draw anything with brush, pencil, etc and call the resulted drawing as art. Video game is way more complex than that.

So my first thought is how easy kids could create games in this project?

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Yes, that's a very good point. Indeed, creating a video game is not easy. That's why our team doing a lot to make the study process more understandable and convenient. For example, we use Construct 3 as a game engine. This allows our students to learn game development without deep knowledge of coding. Also, we prepared students worksheets (depends on student's age), dictionaries, color rating scales (to identify bottlenecks of the VG study program). Currently, we are about to create a video course to help them learn game development and game design in a more quick and convenient way.

IMPORTANT NOTE. On this stage of VG program, our main purpose isn't a game developing as it is in the traditional sense, but bring back to young survivors the confidence that they still have complete control of their life by developing game worlds and characters, and letting children feel themselves responsible creators. This isn't about getting something done. It's about process. From this point of view, a small challenge is a very useful thing, as it encourages kids to adopt a growth mindset and teach them to see failures as opportunities to learn, grow and do things differently next time.

Also, I would like to add that, some parents were asking our mentors something like: "Is it possible to get a finished game at the end of the course?". Actually, yes and no. No, because our students have very different tech background. They can work as a group of students, but not as a team of developers. That's why we teach them the basic knowledge of game development. After our course, they will be able to create their own game by themselves. Yes, because we are working on additional classes where a group of kids will be working on developing some particular game. We are form believers that in the nearest future, we will publish the very first game developed by our students on the VitaGames itch.io page.

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Thanks for the answer.

My next questions are:

2. Do you group students so they work together in creating video game(s)? or do you focus on having students create game alone?

3. Do you give directions to students on what to create or do you let them create anything they want (be it garbage or messy game or good game)?

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I would like to make it clear, that a video game as a finished thing isn't the goal of the program. As I already said above, it's more about process, then a result. Because of different tech background and ability to work, we don't always get a finished product at the end of the course. More often it is just a project with interactive main character, BG, some obstacles, and enemies with simple AI. That's it.

Well, about team work. I'm glad you ask this because team work is a very important thing in order to increase children's social skills and self-confidence, and help them to develop into happier adults. All our students working in groups depending on their ages. Average group size is 6-8 persons.

Your second question is about a developing direction. Whether it is predefined or not?  It is predefined, but only partially. The only things we predefine are a game genre and some assets. Everything else is absolutely depending on our students' will and imagination.

That was my 1st thought. As a new lone dev, I've felt some dark frustration. I would recommend constant supervision and heavy collaboration.

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This is fascinating- especially as I work in a hospital and spent four years in medical research. My hospital uses art as a form of therapy (both for patients and staff!), so I certainly think game development could have very positive results.

One benefit development could have over, say, creative writing or painting, is the scope for group projects to help with team building and sociability and how inclusive this can be. There's a place for pretty much anyone in a game development team, whether your skills are (as your mention) art, coding, writing, but also sound recording/ mixing, music, man management, project management, accounting, promotion, graphic design, language translation, animation, editing, playtesting etc.

Hope your project goes well- I'll keep an eye on your Twitter :)

Thank you for kind words and your attention to the project! We will do our best to keep VitaGames as public as it is possible. Actually, that's the one of our purposes, because we have no doubts that our project will be helpful not only for Ukraine; we’re going to share our experience with researchers and psychologists from over the world.

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My childhood trauma was light in comparison. However, I expressed myself with some scary art and worked in the horror industry. I was encouraged by media and my community to keep being creepy. I don't think my subject matter helped me become stable. I think it helped me normalize abuse and prepare me for more conflict. How do you address the fear and despair that might crop up in their designs?

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Yeah, I understand your point, but I can't give you an extent answer this time. We are still looking for the best strategy to identify and deal with children despair, fears, and anxiety via video-game development. All of this requires careful research. As I said already above, it is a long ride. 

At this stage of the project, we operate as follows. On the beginning of the course, our students fill out special questioners to identify a trauma's level. Their parents (caregivers) do the same. On the finish of the course, we repeat this procedure. Based on the results of analysis of their answers, VitaGames psychologist can identify if kids need additional help or no. 

Please note, that we teach our students only the basics of game development. It helps them create whatever game they want after course has been fulfilled. If they would like to create a horror, actually... that's not good, and not bad. Sometimes children do creepy things not because they are traumatized, but simply want to obtain a control on their fears.  In that case, we can only recommend parents do soft supervision. We are always glad to help, if our students parents ask us for an assistance or expert advice.

"Sometimes children do creepy things not because they are traumatized, but simply want to obtain a control on their fears."

When I was very young, I intentionally imagined horrible things, so that I might teach myself to not be frightened. I later figured out that I was frightened because I was traumatized. Hope this helps.

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There are constant air alarms in Ukraine now, plus randomly blackouts. Not to mention permanent stress and anxiety. How do you manage to organize your work considering all these terrible circumstances of the war? 

UPD: I accidentally run into this topic. 

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Indeed, that's not easy to perform study process now. Almost all VG members didn't leave the country and still live in Ukraine. I can say that we already have some experience of working in kinda extreme situations. For example, that's not something unusual to us to conduct our lessons from the bomb shelters. Even now, I text you the answer when my city is under rocket shelling (biggest since Feb. 24) and I have no electricity in my house. At least I have fully charged powerbank and mobile internet 😃 Also I would like to add, that thanks to kind and dedicated people that's not so difficult to develop this therapy program as it would be without any support. You all guys, who's showing your interest to the VitaGames project also motivating us a lot. Thank you 🙏

UPD: Eventually I left without mobile internet. So, I was forced to post this text only today.

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I recommend the (very) simple game-engine flickgame.org.

You don't need any programming skills, perfect for children. You just link colors to other pictures.

It's pretty fun, especially for those who just want to make interactive art.

Thank you for your recommendation and attention to VG project. Currently, we are absolutely ok with Construct 3 game engine. However, I will keep in mind your words.

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Hey all!  Just a quick announcement.

Right now, VitaGames organizing the "Games Against War" co-op bundle to raise funds for a three years therapy program.

If you are a video games creator and share our values, the following thread will definitely be interesting to you. Check it out, and let's make this world better together.