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Valderson

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A member registered Aug 03, 2021 · View creator page →

Creator of

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Thanks for taking the time to play and write all of this. I appreciate the detailed feedback, even if it came in a rather aggressive package :)

A couple of things I want to clarify: the game does have a tutorial, and I've tested the controls and transitions extensively. Everything is smooth on my side. None of the other playtesters have reported input delay either, so I suspect this may be related to your hardware/browser performance. I'll still look into it.

The game is an experimental early build, and I'm still testing and refining the gameplay.

And yes, please try again. Preferably without the porcupine 😉

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Here’s the roadmap for Patch 1.1 based on what players had to say.

I agree that the transitions are too long, and the early game needs to be more rewarding.

The bomb limit is also a common point of confusion, so I’ll make it clearer that you can keep throwing bombs after they reload.

Right now I’m collecting feedback to put together a rough roadmap for the next patch.

Thanks for the detailed feedback!

Glad to hear reloading the page fixed it and everything is working now!

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I just checked the WASD controls and they’re working on my end, so I’m not sure why they didn’t work for you. I’ll still keep an eye on it.

WASD should be working, so I'll have to check why it didn't work for you.

For the coins, you actually get one coin for every fish you shoot, plus an extra coin for getting a 5-fish combo, and another +1 if you go above 5. So the reward isn't only for completing a combo.

What would you like to see explained more clearly in the tutorial? That would help me understand what part is confusing.

I agree about the transitions — they are too long and I'll shorten them. The first-day timer is also something I'm looking at.

Thanks for the feedback!

I actually abused the ricochet the same way during testing, so I know exactly what you mean. I’m thinking about making it a later-game upgrade instead.

The day transition and short day length are also things I’m already looking at. The bomb limit also clearly needs to be explained better.

Thanks for the feedback and the kind words!

It’s still a work in progress, so I’d love to hear what you think. 

Play it, break it, tell me what sucks 

👇 👇👇👇👇👇👇👇👇👇👇👇👇👇

https://valderson.itch.io/eco-fishing

Hi, I really like your paintings! Do you mind if I ask which app you used?


Hey, everyone!

For those who played Managun Wizard, you know I tried some experimental mechanics, mainly manual reloading by hovering the pointer over the wizard and adding a delay before shooting. After discussions on Reddit, I found many players found these confusing. So, I’ve decided to switch to more familiar mechanics: now, you can shoot with LMB and reload your managun with the R key. 

+++ Plus I've added an automatic reloading feature! If you run out of ammo, your managun will reload automatically after a few seconds. This should help in tough situations where maneuverability is more important than aiming.

The updated version is already  live!

Link: https://valderson.itch.io/managun-wizard

Since I’m developing Managun Wizard solo, your suggestions are incredibly valuable. Honest feedback and wishlists help make the game better and speed up the process.

New features are coming — stay tuned!

I'm really glad you enjoyed it, especially the power-up system — it means a lot to hear that. I appreciate the kind words!

Today, a pre-alpha of my new game Managun Wizard is out for all indie game lovers. It's an action survival game where you play as a mage armed with a powerful magic shotgun. To fire, you need to manually reload your managun. This is an experimental mechanic, and I really need your feedback on how easy it feels to use. It goes without saying, ALL COMMENTS are greatly appreciated.

Thanks for your time, and I hope this brave little wizard will be worth it!

For all who would like to play: https://valderson.itch.io/managun-wizard

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A small step for game development, but a huge one for me. Today, a pre-alpha of my new game Managun Wizard is out for all indie game lovers. It's an action survival game where you play as a mage armed with a powerful magic shotgun. To fire, you need to manually reload your managun. This is an experimental mechanic, and I really need your feedback on how easy it feels to use. It goes without saying, ALL COMMENTS are greatly appreciated.

Thanks for your time, and I hope this brave little wizard will be worth it!

Game link: https://valderson.itch.io/managun-wizard

Wishlist: https://store.steampowered.com/app/3283300/Managun_Wizard/

Epic vibes in every track — this music pack is pure magic!

Thanks for the quick reply. Nice to see that the dark assets pack is being planned. And good luck with the snow pack! I have no doubt it will be as awesome as the others.

Any plans for some Shadowlands or Graveyard assets, or another ranger pack that fits Halloween vibes?

Hello. Sorry for bothering you, but I'm also a Construct developer and I wonder how you managed to implement such smooth obstacle angle changes when the player moves?

Hello! Thank you so much for playing my game and creating a video about it. I'm thrilled to hear you had fun and I appreciate the coverage on your social media pages on YouTube and X!

I like 'Dire Decks'. I've mentioned the game in the 'Spellfolio' description (at the end).

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Hey there! I'm happy to spread a word about 'Spellfolio' here. 

'Spellfolio' is a roguelite deckbuilder with elements of shoot 'em up where you should tactically think about which spells and upgrades suit your gameplay style best. Learn different sorts of magic and summoning folios to create the best set of magic scrolls to defeat waves of enemies.

Some links to help you find the game:

 - ITCH https://valderson.itch.io/spellfolio-demo

- STEAM https://store.steampowered.com/app/2846430/Spellfolio/

I'm posting this to express my gratitude to everyone who played the 'Spellfolio' demo. Your reviews, videos, and kind words provide me with a lot of motivation to develop games that bring fun to you!
If you haven't tried 'Spellfolio' yet, what are you waiting for? It's free.

Hey there! Thank you for your kind words and suggestions on how to improve the game. I'll definitely take them into consideration. You're absolutely right about Dire Decks. I've featured this game and its developer in the 'Spellfolio' description.

Nice! I'm glad you enjoyed playing 'Spellfolio'. Did you play it in your browser or did you download it on PC via Steam?

Yeah, that's a good idea. I'll definitely consider it. Thanks!

I noticed that spells are passing through enemies, yet I can still hear the sound of enemy annihilation. Is this a bug you encountered, or is it because of the video casting?


After 24 hours since releasing the free demo, 'Spellfolio' climbed to 2nd place in the 'New and popular' card games on itch.io. It's really exciting to see people enjoying your game. Thank you to everyone who has played (and is still playing)!🙌

Greetings, indie games community! I'm thrilled to announce that the 'Spellfolio' demo is now completely free to play. I hope you enjoy your time with it, and I eagerly await any reviews, suggestions, or bug reports you may have.

I've never encountered anything quite like this before. So, great work once again! I understand how challenging it can be to find the time and motivation to develop your own games while juggling a full-time job. I wish you plenty of opportunities to pursue what you're truly passionate about!

After all these years, I still find this game idea very cool. I can't help but wonder, is this your original concept, or were you inspired by another game?

No, not only on Steam. I'm about to post a demo on itch.io as well. Maybe I'll do it next week, after additional testing.

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I've put a lot of effort into making 'Spellfolio', my latest game. I think it's clear what the game is about from its store page, but I could be wrong. So, would you be interested in trying out the Spellfolio demo?

If you're keen, remember to add it to your wishlist to catch the demo, for sure.

Can't leave your page without a comment. Awesome work! Keep it up. Looking forward to seeing more of your art.

Could you please share additional information about the bosses included in the pack?

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It would be absolutely gorgeous if the bear has also a 'Walk' animation.

Thank you for your quick response. I'm curious to know if you have plans to release the additional characters shown in the pack's description image.