ok sim not going to go trough all the reply's to see if this bug is already reported but, if u make for example 2 sticks and combine them with ONLY a mussle then... it will go absolutely crazy, (kind of funny but still a bug)
I just uploaded a new Windows version, which should hopefully fix the issue. Can you please follow these steps and the let me know if it worked or not:
(You might not need to do all three of these steps - do them one at a time, try again and stop as soon as the editor works again.)
1. Go to C:\User\YourUser\AppData\LocalLow\Keiwan Donyagard\Evolution and delete the CreatureSaves folder.
2. Open regedit and go to HKEY_CURRENT_USER\Software\Keiwan Donyagard\Evolution and delete the entries that begin with "LAST_CREATURE_DESIGN_KEY" and "DID_MIGRATE_CREATURE_SAVES_KEY".
3. If both steps above didn't fix the issue yet, delete the whole Evolution folder in your registry using regedit.
Thanks! It looks like something has crashed in the background. Can you maybe send me the Unity log file? You can find it here:
C:\Users\<your_username>\AppData\LocalLow\Keiwan Donyagard\Evolution\Player.log
If you like you can also just try to delete the Evolution settings data from the Windows registry:
HKCU\Software\Keiwan Donyagard\Evolution
This will also delete all of your previously saved creature designs (saved before the last update), so maybe create a backup if you care about those.
It looks like the registry solution I described above should work and fix this issue (with the downside that you would lose old creature designs). You can try to first remove only the entry with the key that begins with "_CreatureNames" from the registry. That should probably be enough. If not, then remove the entire Evolution folder from your registry. That will be act like a fresh install.
I just uploaded a new Windows version, which should hopefully fix the issue. Can you please follow these steps and the let me know if it worked or not:
(You might not need to do all three of these steps - do them one at a time, try again and stop as soon as the editor works again.)
1. Go to C:\User\YourUser\AppData\LocalLow\Keiwan Donyagard\Evolution and delete the CreatureSaves folder.
2. Open regedit and go to HKEY_CURRENT_USER\Software\Keiwan Donyagard\Evolution and delete the entries that begin with "LAST_CREATURE_DESIGN_KEY" and "DID_MIGRATE_CREATURE_SAVES_KEY".
3. If both steps above didn't fix the issue yet, delete the whole Evolution folder in your registry using regedit.
I just uploaded a new Windows version, which should hopefully fix the issue. Can you please follow these steps and the let me know if it worked or not:
(You might not need to do all three of these steps - do them one at a time, try again and stop as soon as the editor works again.)
1. Go to C:\User\YourUser\AppData\LocalLow\Keiwan Donyagard\Evolution and delete the CreatureSaves folder.
2. Open regedit and go to HKEY_CURRENT_USER\Software\Keiwan Donyagard\Evolution and delete the entries that begin with "LAST_CREATURE_DESIGN_KEY" and "DID_MIGRATE_CREATURE_SAVES_KEY".
3. If both steps above didn't fix the issue yet, delete the whole Evolution folder in your registry using regedit.
For some reason I wan't able to place down any joints. I tried to load in Hailer, but it only loaded up 2 muscles and nothing else. Not joints, no bones, nothing. I tried to star the simulation and the "Hailer" dropped to the ground and never moved. No matter how long I waited, it never progressed to the 2nd generation. I have no idea what caused this but I believe it's a fairly rare occurrence...
Which operating system? Windows? Is it something like this: https://itch.io/post/981372
It's not exactly what you linked, and yeah, it was a Windows-based pc. I was playing the browser version and everything seemed to work perfectly fine other than the Joints and Bones of the creature. Buttons functioned, everything had visuals, it all worked perfectly. The only weird thing was that the Joints and Bones were completely invisible. However, the muscles were perfectly fine.
That's what I get for trying to use a crappy school computer to play cool stuff, I guess. It may just be a problem with the hardware, as every other computer I've used with it works perfectly.
The number of creatures is not decreasing, but they are slowly converging towards the exact same behaviour, so it looks like there are fewer individuals (since they are perfectly overlapping each other). I have seen this happen with certain simulation settings, so try changing the mutation rate, mutation algorithm and recombination algorithm. Are you using "Chunk" as the mutation algorithm by any chance?
The easy-to-download binary is now priced to support the developer. The source code is still available in the GitHub repository linked on the page and you can build the game for free from source, requiring a Unity build and some dependencies to do so, although I do agree that making the executable paid is a bit bothersome for most of the users. Keiwan explained this change in the game’s latest changelog