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Blitzgrutel

23
Posts
5
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5
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A member registered Oct 19, 2018

Recent community posts

This is a very beautiful game! Enjoyable to play. A little long at the maze part but it's ok.

The game becomes very hard to play at the lights and lasers for the keyboard because we use the same hand both for directions and actions. It would be better to move the character with arrows and use the other hand for actions.

Remembers me about a dream I had 15 years ago :-)

Here is the new cheetah with the big brain at generation 518. It's true that it's longer to see improvements. I hope that it finally starts to run but it seems that rather than using legs independantly to run, he will make a unique use for each of them haha!

It would be nice if we could select 1 creature to be a parent in a generation.

To do that, select "simulate in batches" in the pause menu.

Looks like the game Submerged on Steam.

I wonder what's the difference between fitness and fitness rank in the recombination. Because we don't see any rank anywhere.

This one reaches a plateau around 28% - 40% fitness. I will try for sure your suggestion of neural network.

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This is the new creature at generation 300. I reduced the muscles and alternated between "keep best creatures" and not. And I also reduced the tail by 1 bone because it was using it too easily like another leg.

We can already see that it have a better cheetah look-alike motions.

I think I figured out 1 part of the "why doesn't it uses its 4 legs?"

I selected "keep best creatures" and it seems that it really helps to reach more fitness, but prevent new mutations to ever been selected because the parents are already going too fast.

So I reduced the number of muscles like you said, and I'm alternatively keeping the best creatures, and not, at around each 50 - 75 generations, or when I see that the "parents seeds" are not making any interesting new children.

I'm not very far in the generations, so I will continue that for a while and then post a video of the new result.

I may modify the spine I think. I'm thinking about adding a joint in the vertical thorax bone just before the spine, and make a "second spine" like the first one, not connected to the other spine (would make a triangle). I think it could help to reduce the bones getting out of their joints. I could connect the front leg bones to one line and the back legs to the other.

Ok it's because of that. Well if I do that, the movements amplitude and the limbs strengh will be reduced. I think I will let it like that then. :-)

Hi everybody!

I have 2 main questions related to this creature. I made it from a cheetah skeleton. It has 4 legs.



The 2 questions are related to the video:

- What should I do to prevent the spine bone to get of the joints like it do? (I don't have to tell wich bone, just watch hehe!)

- What could be the brain that makes it use his 4 legs? If you watch carefully, 1 of the 2 legs of the front and the back are acting more like a support rather than another leg, like a crutch.

Hi everyone!

Post here your creature design/videos so everyone can see them in 1 place!

Here's mine to start the thing! Inspired by a cheetah skeleton:

I just removed the Evolution data from my computer, and the new downloaded version works fine! Time to build creatures!

I have the same issue and tried everything you said, and even restart my computer before download. But still can't place a joint anywhere.

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Just tried the web version and it works fine. Only happening with the downloaded version.

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Hi! Just tried your update but can't place a joint anywhere hehe! I have win 10 and my specs are: Intel Core i5-2400 3.10 ghz. I have 12 G RAM. I tried the game at default settings after downloading it.

Ya I saw that we can start from a wheel that will be flat the first generations! This wheel did not do what I was expected it to do. I tough it would be able to maintain the little wheel foward while turning to gain the maximum speed possible. But it seems that the game was not coded to make such a creature hehe!

Can't load the game here anymore, and it's an older version hehe!

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I didn't play all levels ATM but here's what I have to say about the game. Sorry in advance if I make a suggestion about things that are in the part I didn't play :-) But first, nice addictive gameplay! Reminds me about Pipe Dream and Sokoban!

There could some block rotating device in harder levels.

I had some issue for pushing blocks beside each other. If we are supposed to be able to do so, maybe considering activating the push from a little further away from the blocks.

I think the player could jump the height of 1 cube. Like that, you could remove most of the stairs in the game field :-)

Maybe the ball gathering lights could be more visible. Like a screen beside the exit door, or even directly on it.

Thanks for the link!

Hi,

I saw that there was many attemps to create a wheel creature. So I tried for myself and here's the fuit of my work!

It took several hundreds of start before having something decent to let it evolve lol.

The creature didn't seems to be able to understand that it's top and bottom can be any bone/joint. My idea was that the creature could somehow understand that it can always put its inner wheel to face foward, whatever its position, and so making the wheel accelerate indefinitely to the point where the ratio gravity/speed will reach it's top.

Hi,

I'm really into this and I'm trying a great variety of possibilities. But there's something I don't understand: The neural network.

I don't really see some difference whatever the number of layers. I would really like to understand that part correctly!

Thanks for your time.

Blitzgrutel

There's one thing I'm not able to really figure out: how do we make the power of the magic missile go up? 

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I'm playing with this for quite a while. It's a very interresting and addictive game! I even took the time to test some already existing schematics in nature (like the horse or the cheetah) to be able to compare with real life (the most it can be done hehe).  I'll summarise what kind of things that could be improved from this version for a second version (can't wait to see that!!).

The first thing that I noticed is that the friction is too high. We can easily see it when a creature trying to make a foward trust or climb the stairs.  Legs easily slip, even if we make feline legs and add some fangs.

Next thing I noticed is that the creature always tries to do the task right away, rather than trying to stand without falling first (reaching equilibrium).

For the task of climbing, the software doesn't care about the space the creature is taking, and can make joints appear through the ground, so making the creature bug instantly. The hill could also have stairs a little more large. Or maybe making the creature start on a flat ground.

Very good game! This is like Continuity, but with a nice twist!