Here it is! It's not much evolved tough so I'll post other video about it in the future!
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I am currently trying to make a 2 wheels creature, but I feel like the muscles cannot expand or contract enough to actually be able to make a complete revolution of the wheel. I tried to put the connexion of the muscles as far as possible from the wheel but without success. Here's a picture of that creature:
Nice it woked! I saw the reason why I didn't see where to put it. There was some pixel overlay. The hangar picture was partially hided behind that overlay until I clicked to place it. After that it was like your gif.
Thanks for the help!
Here it is! It was so long to have a good start for that creature!
I created 10 version of it before finding a good joints/bones/muscles configuration. I reversed it compared to the logo because it was a better position for it to run. I also had to triple the legs to make it able to support its big head lol:
I would really like if the brain could recognize if his shape is a circle that can roll. The current brain seems to keep wanting a "UP" and "DOWN" part of the body, and tries to "keep its balance", compared to a round shape that have to think relative to its position inside a rotation to keep rotating/accelerating.
Maybe adding some clickable option to enable it if it's the case.
This is a very beautiful game! Enjoyable to play. A little long at the maze part but it's ok.
The game becomes very hard to play at the lights and lasers for the keyboard because we use the same hand both for directions and actions. It would be better to move the character with arrows and use the other hand for actions.
Here is the new cheetah with the big brain at generation 518. It's true that it's longer to see improvements. I hope that it finally starts to run but it seems that rather than using legs independantly to run, he will make a unique use for each of them haha!
This is the new creature at generation 300. I reduced the muscles and alternated between "keep best creatures" and not. And I also reduced the tail by 1 bone because it was using it too easily like another leg.
We can already see that it have a better cheetah look-alike motions.
I think I figured out 1 part of the "why doesn't it uses its 4 legs?"
I selected "keep best creatures" and it seems that it really helps to reach more fitness, but prevent new mutations to ever been selected because the parents are already going too fast.
So I reduced the number of muscles like you said, and I'm alternatively keeping the best creatures, and not, at around each 50 - 75 generations, or when I see that the "parents seeds" are not making any interesting new children.
I'm not very far in the generations, so I will continue that for a while and then post a video of the new result.
I may modify the spine I think. I'm thinking about adding a joint in the vertical thorax bone just before the spine, and make a "second spine" like the first one, not connected to the other spine (would make a triangle). I think it could help to reduce the bones getting out of their joints. I could connect the front leg bones to one line and the back legs to the other.
I have 2 main questions related to this creature. I made it from a cheetah skeleton. It has 4 legs.
The 2 questions are related to the video:
- What should I do to prevent the spine bone to get of the joints like it do? (I don't have to tell wich bone, just watch hehe!)
- What could be the brain that makes it use his 4 legs? If you watch carefully, 1 of the 2 legs of the front and the back are acting more like a support rather than another leg, like a crutch.
Hi! Just tried your update but can't place a joint anywhere hehe! I have win 10 and my specs are: Intel Core i5-2400 3.10 ghz. I have 12 G RAM. I tried the game at default settings after downloading it.
Ya I saw that we can start from a wheel that will be flat the first generations! This wheel did not do what I was expected it to do. I tough it would be able to maintain the little wheel foward while turning to gain the maximum speed possible. But it seems that the game was not coded to make such a creature hehe!
I didn't play all levels ATM but here's what I have to say about the game. Sorry in advance if I make a suggestion about things that are in the part I didn't play :-) But first, nice addictive gameplay! Reminds me about Pipe Dream and Sokoban!
There could some block rotating device in harder levels.
I had some issue for pushing blocks beside each other. If we are supposed to be able to do so, maybe considering activating the push from a little further away from the blocks.
I think the player could jump the height of 1 cube. Like that, you could remove most of the stairs in the game field :-)
Maybe the ball gathering lights could be more visible. Like a screen beside the exit door, or even directly on it.
I saw that there was many attemps to create a wheel creature. So I tried for myself and here's the fuit of my work!
It took several hundreds of start before having something decent to let it evolve lol.
The creature didn't seems to be able to understand that it's top and bottom can be any bone/joint. My idea was that the creature could somehow understand that it can always put its inner wheel to face foward, whatever its position, and so making the wheel accelerate indefinitely to the point where the ratio gravity/speed will reach it's top.