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I have a very important question for my future project

A topic by ElWeyQueTraduceMods created Jun 11, 2022 Views: 258 Replies: 5
Viewing posts 1 to 6

Hi Guys, I recently entered this page and I saw a good opportunity to start developing video games and make myself known little by little since I always wanted to do this.

What happens to me however, is that I'm gambling with how to make my game, my intention is to make a horror experience, at first I thought of making it in first person from the monitor, like the vast majority.

However then I thought about making it in VR, the problem is I don't know how many people on this site have VR or how many people have that as a demand on the site.

I would like to know if there is a way to know statistics or something similar to know how many people on itch usually download VR games or know how many people use virtual reality glasses... maybe with a survey?

I know my project would be much better in VR... but I don't know how much I would be risking, or how many people would be able to play it.

I welcome any comments or suggestions.

Moderator(+2)

Hey there,

It’s possible to make a game that supports both VR and a traditional monitor, that way you don’t have to risk anything. Depending on what tools you use, this can be a toggle button on your game that says:

[ ] Use VR headset

So people with VR sets can enjoy a VR experience, while the rest can enjoy a more traditional one.

Of course that means you’ll be spending extra time and resources on VR-only functionality, that users without VR will not encounter, but that’s for you to decide if you can go that route.

Hope that helps

I've thought about that too, although it might take me longer to develop a demo, but still, thank you very much.

If you're new to game development, then I recommend not worrying about VR too much and just focus on getting into the swing of things by getting it running on a single traditional desktop platform. On the other hand, it's good if you can keep in mind future platforms and features while you're developing, and I like to do a bunch of survey and reference reading before I get started on a new project, so I recommend doing as much as you can of that without getting overwhelmed.

Which brings me to plug a book by a friend of mine

https://www.routledge.com/Building-Virtual-Reality-with-Unity-and-SteamVR/Murray...

(+1)

VR is a dead market even on steam there is less than 1% of Active users who play VR games and less than a 1000 are VR games in steam. Nothing in VR is worth it, too costly to test the game and too expensive for customers.

VR - i dont use VR. It costs a lot. And very big thing for just few games. So, it is ok to make a casual game for a monitor, i guess. I think VR should be a future, but looks like this future dont appear. And VR is still just a feature for some WOW effect. and nothing else.  So in result, for me VR is just WOW effect and some possbile new way for gaming. I think casual games with monitor will be main stream. And VR can be a some aditional only way. Some extra. But never main. VR is interesting if you are cool with tech!