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What game made you think "That's it! I want to make games!"?

A topic by Johnny created Dec 13, 2021 Views: 328 Replies: 12
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For me it goes back to when I was 5 and playing random games like Cannon Fodder and Flashback on my Dad's Amiga 600.

I loved them over cartoons or films because I had the freedom to explore the games world.

I tried to hand draw my own pixel art, obviously just "making" crude clones of what I'd just played.

Since then I've been constantly trying to design games and that's led me to finally starting my own project.

How about you? What did you play that drew you in to making games instead of just playing them?


I have a very faint memory of watching someone play the original StarCraft. That’s probably what kickstarted my interest in art in general, not just video games.


As a kid I thought that only videogames could be made by companies, that if it didn't have a huge graphic finish it wasn't going to be pretty, or that only design professionals could make a decent gameplay, or that only alcolic writers with hairy and wrinkled faces were capable of making good stories.

In 2016, when I was 12 years old, mom loaded the internet so I could surf for a few days, and the whole internet was full of Undertale, a game that tries to reach your heart. I saw the trailer and I was quite surprised, on one hand I had thoughts of "how a game that looks so basic can be so popular?" but on the other hand I was delighted, everything had a personality that I had never seen before.  That's how I decided to play Undertale, Then...

The magic of the game happened, and Undertale is the best game I've ever played so far. I got into the world of indie games, I admired Toby Fox for how he managed to make the game alone with the help of many collaborations, I became a fanboy of RPG Maker and the games made in that engine, Oneshot and DDLC added to my fanaticism, I started using RPG Maker XP...

Basically, Undertale convinced me that you don't need the means of a company to make a masterpiece, intelligence is more important.


I had similar feelings when I started out. Back in 2010 the prospect of getting an indie game on a console was almost impossible. It was disheartening to think that without joining a large studio you'd never make a game that you could play on a console.


Star Wars: Galactic Battlegrounds, an RTS on my dad's computer.
It had a "Custom Campaign" mode where you could create your own levels, and it had some advanced features like triggers and conditions that allowed you to cause story-driven events to happen in the level.

So I was making these terrible Metal Gear Solid ripoff walking simulators. Just imagine, you control only one guy in an RTS, and you walk along this very narrow path, triggering cutscenes lifted directly off of MGS3 or something, but with Star Wars characters. Good times

that's really cool! I did exactly the same but with Operation Flashpoint. I spent countless hours painstakingly aligning wall sections and placing guards, giving them patrol routes etc...

But as soon as you fire one shot all the soldiers go prone and stop following their waypoints so it would fall apart as an MGS level almost immediately.


That's neat. Well in Galactic Battlegrounds, it doesn't really support real "stealth gameplay," and as far as I know, you couldn't write your own scripts to program enemy behavior... so all of my little projects were just cutscenes along a narrow path with little to no gameplay. Lol. But I had fun making them!

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I actually didn't start playing game until High School, and it was on a friends xbox 360. It was The Walking Dead game this was when it had just came out so is the first one. The story telling in that game is what got me into pursuing more games in a similar gerne. Its what made me discover Visual Novels, I then started getting into 3d, and started 3d modeling. I had never played video games before the walking dead games so it made a big impression on me.   I am sad to have had the series end 2 years ago but it was a great journey (for the most part I won't speak of the third game) 

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Ditto Amiga games + honorable mention:

I've been interested in making games for as long as I can remember.  As a kid I checked out BASIC programming books from the library, which sometimes included simple games.  I couldn't always get these to work, since I was too young to be very good at debugging.  Later I was obsessed with GameMaker for DOS (no relation to GameMaker Studio), which was frustratingly simplistic even back then, and a few years after that the much more powerful Klik n' Play.  I used both to make a few small games.  Later still I published some custom script suites for Neverwinter Nights, and worked for a while on a module that I never finished.

So I've been messing around with making games for a long time, but I think the games that really shaped my current ambitions were Wizardry VI: Bane of the Cosmic Forge and Wizardry VII: Crusaders of the Dark Savant.  I didn't play them until long after they came out, but they changed the way I look at roleplaying games and helped me uncover what I'm really passionate about creating.

for me, i like game when i was 5 years old. and when i was 10 years old, i want to make game.

but i dont know what software i should use, and then i saw from youtube some gamemaker tutorial. i really want to download game maker, but it's not free (before i know i can crack). so I just watch all the tutorial without try to do it.

and then, a miracle happen. i was open browser and watch youtube as usual. When i search "how to make game", youtube show "how to make game in powerpoint". but the text color is purple, that mean i already search it. but i'm not remember search that

curious, i click that text. and then i watch tutorial video about it.

and that was my trigger to join the game dev world

sorry for bad grammar :p

Pitfall back on Atari 2600.

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