'Crecer', en cualquier sentido
Nae Naranja
Recent community posts
Well, quick update, I've edited the main post, adding percentages to the goals to accomplish, and also new goals to accomplish. Also, I managed to change the tag!
It's called AhOk, beautiful work.
I know that thanks are given when the project is finished, but many thanks to my mom and dad for, among many other things, paying for my internet so I can work normally. To my cyber-friends for constantly asking about the project, and to myself for starting to overcome the shyness of publishing things to the world. When the project is finished, I will thank more special persons, that's all for now!
Morning! I'm sorry to myself for coming to update after more than a month ago >.< I've made some progress, the development of Yellow Park is at 60%, but.... I realized late that you can't change the title tag, I'll try to see what I can do.
Alright, here's a small list of important things I've done.
- I've designed almost every skill in the game, and along with half of the enemies done, I've constantly tested the balance of these. Yellow Park will be an easy-normal game with optional challenging challenges, these tests were mainly so that there would be no broken skills or anything like that. I have updated the original post because of this.
- I've added several details to the tileset and therefore to the maps, I'm trying to give more details.
- There are a couple of new segments I've been encouraged to create, they're going to make it take longer, but now Yellow Park will have a bumper horse race!
- I've composed more songs than planned, initially the game was only going to have 6 songs... I'm really sorry, the game was supposed to be small, but it's overkill to this extent.
And in general, advancing a little bit, not as fast as I would like... But at least I'm moving forward! :D From now on, the updates will be more frequent, and for every post I make, I'll leave a quick and funny picture!
Today's drawing is called "OldHumansMMMMMM", full name, "OhYeahOldHumansMMMMMM". To conmerorate that time Dan convinced Faz to visit a woman looking for a partner, in a demonic asylum, and they almost died from a demon grandmother's burning pipe.
See you soon!
1. If the game had save game feature, the update has high chance to break previous save game forcing players to replay the game again.
2. New bugs might appear after the update.
The game will be a web game, free, playable from the same page of itch.io, with this to be updated without the need to download the game again.
And there's nothing wrong with the first point, I have that part under control.
Wooow, it's been a long time since I played something like this. It was a nice experience, as someone who works with his projects to have a better life the message of the story stirred my mind a bit, I felt identified with the protagonist several times, yes I have become a bitter lately ahaha. Despite how short and super simple the game is, I appreciate it a lot, good job!
Okay, I've played it a lot (a lot) more. Apart from being viciously, and incredibly difficult, it is an excellent work that has exceeded my expectations. I think it's because I don't play many FPS, but I haven't had this much fun with a game of this style in a long time. It's simple but its combos give it a lot of grace and dynamism, and its bizarre and spectacular art won me over (I love how the weakest enemies from far away look like goblins but up close they are cute green dogs).
I take this opportunity to say that I use a computer made more than 10 years ago. And the game, except for things like fire, works and works well, and with the 3D graphics it has is something that I appreciate a lot, Excellent optimization!
I'll play it from time to time to try to complete it, I can't get past the fourth span ahahaha.
I love it, this. I love this too much. I haven't finished it yet but that's because I'm farming a lot so I can progress smoothly, but I want to say once and for all, thank you so much for this project, I'm loving this demo so much, it's one of the best things I've played in a long time. I'm a fanboy of complex RPGs with their passive, active, buff, debuff. I'm also a fan of adventures like Undertale or Homestuck. This game has what I need, and I love it. I can't wait to give a full review when I finish the demo.
Hello, I would like to introduce you to my little project, Yellow Park. The story is very simple-
Actually it went from being very simple to simple, but, there were quite a lot of changes. It is no longer the same game it was going to be several months ago.
I haven't abandoned it at all, it's just not going to be as much as it was initially going to be. But that's a good thing! It will be a better game, I hope. I will leave the 2 images I made about this project, but, keep in mind that although they have similarities with what will be in the future, they are still "beta" material.
As a kid I thought that only videogames could be made by companies, that if it didn't have a huge graphic finish it wasn't going to be pretty, or that only design professionals could make a decent gameplay, or that only alcolic writers with hairy and wrinkled faces were capable of making good stories.
In 2016, when I was 12 years old, mom loaded the internet so I could surf for a few days, and the whole internet was full of Undertale, a game that tries to reach your heart. I saw the trailer and I was quite surprised, on one hand I had thoughts of "how a game that looks so basic can be so popular?" but on the other hand I was delighted, everything had a personality that I had never seen before. That's how I decided to play Undertale, Then...
The magic of the game happened, and Undertale is the best game I've ever played so far. I got into the world of indie games, I admired Toby Fox for how he managed to make the game alone with the help of many collaborations, I became a fanboy of RPG Maker and the games made in that engine, Oneshot and DDLC added to my fanaticism, I started using RPG Maker XP...
Basically, Undertale convinced me that you don't need the means of a company to make a masterpiece, intelligence is more important.