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Beginner Game Genre

A topic by nibzAU created Nov 10, 2021 Views: 389 Replies: 7
Viewing posts 1 to 6

Hey All,

so i've made one game, of which i made $1 from here on itch so i could say i have made money from game dev and therefore a professional game developer but no, not really, i suck. 

The game was made in a drag n drop game engine and im looking at moving across to either godot or unity. fpr some reason i think i like godot but unsure why.

My goal is to hopefully make some games as a hobby on the side of working,  make some sweet sweet money and then Shower my Girlfriend with the things she has always wanted that i cant afford to buy and she is missing out on by choosing me instead of someone who can provide those things. 

I do enjoy art and programming etc so its not just about the money, its fun also however what im looking for is some advice.

I tend to find i over scope and lose interest but this time i really want to complete a project.

What would people recommend as a first genre if theres an easier one or not?

i cant really do ark so i was either gonna draw and scan pictures in and try to do a paper style art OR try to learn some pixel art

When it comes to programming i used to dabble back in the day, i can read some programming but pretty nob there also.

Any advise on what i should start with would be great

is there a better engine for beginner between godot or unity?

Moderator moved this topic to General Development
Moderator(+1)

Shmups are easy to make. Also interactive fiction. As for "better", that's relative. It depends on what suits your style, and how much you're willing or able to learn. I tried a few times, and went back to programming the old-fashioned way. That said, Love2D was a good experience. I'd try it again.

ohhh like rtype style game.. interesting i did a game like that when i learnt Flash and actionscript 2.0 however it wasnt just lef tot right, it would sometimes change verticall and diagonally.

(+1)

Don't get into game development to make money, because it is very rare that people do make significant amounts of money from it.


Personally I would recommend Godot over Unity but it would be best if you tried them both to see which one you prefer.

Deleted post
(+1)

Your first game is good! For getting better I would say do studies the same way a painter would study the classics. Recreate old arcade games like Pacman and Space Invaders. Its a small project that wont take forever but also a great learning opportunity.

Visual novels are easy to code, the art and storytelling are the challenges. If you like to draw or know someone who likes drawing then all you need to find is music, and any Creative Commons music works. For writing, you can search up how to get ideas for a plot, because visual novels need a story, of course. When it comes to game engines, the one I use is Ren'Py. It runs on Python, so it's easy to learn, and it's designed for making visual novels.

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Also, to find someone who likes drawing if you don't know anyone who does and you don't, you can look at "help wanted or offered," right here on this community.