new version has it.. thanks
nibzAU
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i have been wanting to get into pixel art more and more and wanted to start with 16x16 art
i was struggling with animations as the movement up in a run would cut off 16x16
i went to go check some other art and found this
https://superdark.itch.io/16x16-free-npc-pack
it says 16x16 but when i count the pixels its higher on some .. the leaves me to ask
can 16x16 be bigger? and if so when does it go up to 18x18 or whatever next size is
AND
is there a good video that explains character sizes etc and starting out?
Hey All,
so i've made one game, of which i made $1 from here on itch so i could say i have made money from game dev and therefore a professional game developer but no, not really, i suck.
The game was made in a drag n drop game engine and im looking at moving across to either godot or unity. fpr some reason i think i like godot but unsure why.
My goal is to hopefully make some games as a hobby on the side of working, make some sweet sweet money and then Shower my Girlfriend with the things she has always wanted that i cant afford to buy and she is missing out on by choosing me instead of someone who can provide those things.
I do enjoy art and programming etc so its not just about the money, its fun also however what im looking for is some advice.
I tend to find i over scope and lose interest but this time i really want to complete a project.
What would people recommend as a first genre if theres an easier one or not?
i cant really do ark so i was either gonna draw and scan pictures in and try to do a paper style art OR try to learn some pixel art
When it comes to programming i used to dabble back in the day, i can read some programming but pretty nob there also.
Any advise on what i should start with would be great
is there a better engine for beginner between godot or unity?