I've looked this up before and it's not going to have any influence on my game design in the near future, but maybe some people can share their experience with different genres and help newer game devs such as myself with ideas and planning later on.
So I guess my question is: What is the hardest genre of game to make (design, art, or programming)?
With a follow up question: What genre of game is the easiest to make?
I've only ever made 3 games, with 1 launching. An arcade style shooter, a platformer, and now I'm building a roguelike. From what I've read and agree with, I would say fighting games are the hardest to make. First, they're a bit harder to put story into, but then also the hitboxes and combinations of buttons you'd have to keep track of would be nuts to make let alone test. I don't think there are as many indie fighting games either, which again makes me think it may either be difficult, or the market is small, though I would definitely buy a good fighting game. As for the easiest genre I would say most arcade games (Not Street Fighter lol) but things like pong, space invaders, etc are some of the easiest to make just because the genres were usually made based off technological limitations.
What are your thoughts, my dudes?