"Gameplay-style switching" and re-working the monster (again)
I have two more small updates for you this time, and I really hope I can show them to you soon. The first of them is about the "gameplay style" change, as seen in the game's page. There are not as many updates as I'd like, but you know I am finishing "Aisling's Quest", my small point-and-click game.
More info about that one here.
You know that a feature in the game reads "Experience varied gameplay: At its core, The Nightmare from Beyond is a 3d platformer..." If you've played the game, you know it starts as a "close-camera third person" game before turning into a platformer, and there's a part where it switches to an "old Resident Evil" kind of view.
Well, there's another one you have not seen yet, and it's the "sidescroller" style, as seen in the image below: