"Gameplay-style switching" and re-working the monster (again)
Hello all.
I have two more small updates for you this time, and I really hope I can show them to you soon. The first of them is about the "gameplay style" change, as seen in the game's page. There are not as many updates as I'd like, but you know I am finishing "Aisling's Quest", my small point-and-click game.
More info about that one here.
You know that a feature in the game reads "Experience varied gameplay: At its core, The Nightmare from Beyond is a 3d platformer..." If you've played the game, you know it starts as a "close-camera third person" game before turning into a platformer, and there's a part where it switches to an "old Resident Evil" kind of view.
Well, there's another one you have not seen yet, and it's the "sidescroller" style, as seen in the image below:



– I changed the overall coloring of the world. If you’ve played this
from the beginning, you know previous versions of the game had a more
gray/desaturated green look. I opted for a more colorful look, because I
didn’t really like the gray, but I was having problems deciding what
look the game should have. As a matter of fact, this has been a problem
for over a year, and during that year my former team and I spent a lot
of time trying out different things, and now finally it has a color
palette I like. 









