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Cloaked Games

A member registered 250 days ago · View creator page →


Recent community posts

I would be happy to do a few, since it seems like a fun thing to do. However, without pay, I can't do all of the levels, I have my own projects to work on. I can give you advice and point you to some sources to learn how to do some of it on your own if you'd like. But I can certainly do some help and some design work, as it seems pretty cool. I have a few notes of feedback after playing that demo as well... ;P

I also use Gamemaker:Studio.

Created a new topic Bug Reports / Suggestions

Post here if you encounter any issues with the most recent version or you have suggestions for the next version. I appreciate any help possible in making this the best game it possibly can be.

Created a new topic Change-log
(Edited 3 times)

This is the complete change-log for every version, including every notable change or bug fix.

Alpha 1.3.3 - July 3rd, 2017

*Fixed a critical issue that prevented the player from breaking grass and flowers.
This is what I get for assuming two systems were unrelated, and not testing thouroughly.
*Actually bothered to prevent memory leaks.
This is what I get for being self-taught.
*You can now press interact again to close chests and furnaces.
*Furnace and chest GUI depth is now correct. Item name display position adjusted.
*Fixed issue with torches in generated structures.
*Fixed issue where "0 quantity" items would show up in chests and furnaces.
*Fixed an issue where SPACE would not work if the mouse was hovering over an inventory slot.
*Changed distance that cactus can hurt you.
*General bug fixes.

Alpha 1.3.2 - June 22nd, 2017

+Structures can now spawn with loot chests.
+Wisp Lantern: Crafted with 2 tin ingots and 1 wisp of magic.
+Baked Apple: Cook an apple to get baked apple.
+Bone handled tools: You can now use bone wood to create tools with additional durability.
+Light sources will now provide light around the player when held.
+Tools now show a durability bar instead of an item count.
+Damage handling is now different. Includes percent variation on attacks and bonus damage using certain types of weapons

*General bug fixes
*Updated furnace GUI to match the rest
*Fixed player hurt sound
*Improved (practically rewrote) spider AI (Skeleton will be updated 2.1.1)
*The player no longer glows in the dark
*Fixed a few things that wouldn't pause correctly
*Walls now tile correctly. Wall shadows still need fixing
*Birds, bees, butterflies and wisps are no longer hurt by cacti
*Furni have particles and emit light when they are burning something.
*You can no longer destroy items by crafting them when you have a full inventory.

Known Issues:
-Wall shadows are messed up.
-GUI depth on chests and furni are incorrect.

Beta 1.3.1 - April 14th, 2017

+New graphics, art by JacobV and animations by JellyJake112.
>>Almost every single sprite has been replaced.
>>GUI has been resized and redesigned. (Inventory and healthbar).
>>Walls now match the 2.5D angle and provide visual depth.
+Game now saves at the start of each day. You can load your world if you die.
+Scaling changed. Game can now run in windowed mode. More work on this in the future.
+Energy bar removed. Items now work entirely on cooldown (attack speeds).
>>Lightning bolt icon shows whether you can swing or not.
+Difficulty options added. Easy, normal and hard. Will effect monster damage, hunger rates and spawn rates.
+Added the desert biome. Generates rarely on the overworld. They are typically large.
>>Cacti: Can be placed to be used as traps for enemies or baked and eaten. Gathered with an axe.
>>Cactus flower: Collected from cacti and used to grow more cacti. Yay! Baby cacti are so cute!
>>Bone piles: Gathered with a pickaxe. Drops bones.
+Grave drops are now randomized, and have more variety of items hidden.
+Added ghosts. These enemies will haunt you if you disturb graves. They drain your food bar until you starve to death.
+Added butterflies! They do nothing but add to the atmosphere, but that's cool right?
+Added clutter, including logs, stumps, and boulders.
+Bees will now fly from flower to flower, like real bees.
+More sounds. (Block placing, inventory clicking, and more)
+More options for creating worlds.
+You can now hold down the mouse or space to repeatably swing axes and pickaxes.

*Massively optimized the game. (Collisions, region loading and world generation).
*Revamped mob spawning system. Should be more consistant and fair.
*Fixed a peculiar issue with frame-rate on Windows 10 machines with certain drivers.
*You no longer move faster when walking diagonally.
*Night now fades in and out, instead of abrupt sudden changes. Not really a bug fix though.
*Changed font used for the inventory. Should improve readibility.
*Small changes to bird AI. You may find you need a bow to hunt them now.
*You can no longer split "stacks" of tools and weapons. That made no sense.
*Magic bomb recipe changed from [8 wisps of magic and 8 bronze ingots] to [1 wisp of magic and 2 bronze ingots]
*Bone wood recipe changed from [8 bones] to [10 bones]
*Flower depth issues improved. (Not completely fixed, but it's less noticable now).
*Realigned placement cursor. It was annoying.

Beta 1.2.2 - January 14th, 2017
[Bug fixes and balance adjustments]

+You can now delete items from the mouse slot by pressing <delete>

*Doors are now way easier to open and close
*Doors and torches can now be broken with axes
*Trees now align properly to the grid
*Increased stack amount of wood, saplings, stone and stone walls (20 to 100)
*Decreased cost of torches (from 1 stick and 2 grass to 1 stick and 1 grass)
*Decreased cost of rope (from 4 string to 2 string)
*Decreased cost of bone wood (from 10 bones to 8 bones)
*Slightly increased drop chances for string and bones
*Slightly increased spawn chances for spiders, skeleton, wisps and birds
*Blasting staff projectile now emits light
*Fixed crash that could occur when breaking chests or furnaces
*Fixed slight issues with the debugging command line

Beta 1.2.1 - January 5th, 2017
[3 new mobs, 20 new items (2 structures), ranged weapons, magical weapons, and armor]

+Tutorial option
+Sounds (Five right now. There will be more later. Sounds made by Joseph Benedetti)
+Wisp, wisp of magic, and magical bombs
+Mundane staff, amber, mundane staff of blasting
+Skeleton, bone, bone wood
+Bird, raw poultry, cooked poultry, and honey glazed poultry
+Death messages
+Cracked animation when breaking stuff
+You now start the game with some basic supplies
+Trees drop saplings which can be places to grow new trees
+Door crafted from wood that can be opened and closed to block entrances
+Improved controls
>> alt left click to select slot
>> left click outside of inventory to attack
>> right click to split stacks in inventory

*Optimized item management and crafting system
*Optimized and adjusted rates of mob spawning
*Better menu system
*Crafting Journal shows graphical list of recipes. This will be better later.
*Increased durability of bronze tools (60 to 80)
*Swords now swing, and can hit multiple foes at a time
*Improved enemy AI (enemies will now be stunned when hit)
*General optimization (collisions, player spawning, and more)
*Grave stones can now be destroyed and drop amber
*Chests and furnaces can now be destroyed and recollected (you will loose items that are in the chests)

Beta 1.1.2:
-Fixed massive scaling issue.

Beta 1.1.1: First Release of the Game
-Crafting and Smelting
-The Overworld
-Copper, Tin, and Bronze Tools
-Movement, controls, etc.
-Bees and Spiders
-Basic Crafting Journal
-Health, Energy and Hunger