Hey folks! I want to devote more time to writing about game design. So I wrote this, I hope it is interesting or useful.
Over the last couple of days, I redesigned several of the combat abilities in my tactical RPG--Daughter of Dreams. These changes affected two of the playable party members, Sonya and Lydia. In this post, I will discuss the changes I made and my reasoning for them.
I also made a video covering the same topic that shows the abilities in actual gameplay.
First, an overview. During combat, every party member has action points (AP) and magic points (MP) that they use to cast spells. They also have health points (HP) that do the HP thing. These resources are replenished between every battle, so there is no worrying about wasting resources or healing between fights. Then, each character is designed with one resource that they specialize in. Sonya can do more with AP, Lydia can do more with MP, and Duran can do more with HP.
For this redesign, I started with a goal. I wanted Lydia to be able to restore the party's magic points (MP). My reason for this is that I wanted Lydia to play a bigger role in the team. So, instead of just regenerating her own MP, I thought she could also give MP to allies. However, I have previously tried a few methods of MP restoration and encountered a problem. Lydia became an "MP Battery" and was most effective when just restoring MP to allies who could do more damage with it than her. This led to very uninteresting strategies.
I discussed this with my brother and discovered there was actually a second problem that led to the MP Battery problem. Sonya could not restore her own MP. Sonya can restore her own AP, Lydia can restore her own MP, and Duran can restore his own HP. So why is this a problem? Isn't it natural that the MP character would be responsible for MP restoration? The issue was that Sonya could not perform her main ability to gain AP without also spending MP. This made her unusually dependent on Lydia's MP restoration. She was very weak when not supported by allies, more so than either Lydia or Duran (who uses HP to cast his spells).
So I actually had two problems, and I needed to address both.
Now that I had a better idea of what was actually bothering me, I could sit down to address the underlying issues.
The first change freed up two spell slots for Sonya since she no longer needed her basic attacks. So I had the freedom to design new abilities for Sonya that would further address the above problems, as well as make Sonya more of a team player herself!
Finally, I will touch briefly on Duran. I made no changes to his HP-based abilities, feeling that I was very satisfied with his utility already. However, he also had the Team Player problem. This will be addressed by one of his later unlocked abilities--Lifelink. This mechanic allows Duran to share damage between enemies or share buffs between allies. This gives him a role in the team by allowing the team buffs from Sonya or Lydia to hit more than one target at once, multiplying their effectiveness!
I am sure that I will continue to make adjustments to the ability design until the game is shipped (and maybe after, against my better judgment). But, I am very pleased with the improvements I made this week, and I found it an interesting challenge. It required me to identify specific problems and make several fairly dramatic changes.
When I started this task, I thought that I would only be looking at Lydia's abilities, but by the end, most of the changes happened to Sonya! When I do redesigns like this, I try to consider every possibility and not get stuck in old ideas that may no longer be working. Sonya was designed first, and it had been too long since I considered her abilities. It appears she was due for an update for a while now!
Thanks for reading! Let me know in the comments if you have your own ideas about MP restoration, and feel free to ask questions. I also discussed this topic on the GameMaker Forum, if you are curious about some of my early ideas and advice that informed these changes. Finally, if you want to see more about Daughter of Dreams, then follow me here on itch!
- Cloaked Games
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I like reading these sorts of things, gives so much insight into how games are balanced. (Not an easy thing)
Thanks! I'm glad it was insightful.