🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Godot Game Engine

A topic by Fortoj created 1 year ago Views: 1,619 Replies: 8
Viewing posts 1 to 5

I wonder if anyone heard about.

Originally developed by Okam Studio; Godot Game Engine is an advanced 3D/2D game engine/editor, export to Linux, OSX, Windows/WinPhones, Android, iOS and some consoles (not publicly available, because console's SDK aren't) and HTML5 on redo (switching from emscripten to webasm)

License: MIT. Take the editor/engine/binary/sources and do whatever you want. Absolutely free of charge

it's member of Software Freedom Conservancy, and it comes with it's own GDScript: a programming language which is clean, simple and powerful and already lot of demos to start study it.


Other than the online help (directly in the editor) there's a wiki and some video tutorials

Gamefromscratch's playlist

Generic godot tutorial's playlist

Also this youtuber made several tutorial about Godot

Other resource:

Showcase playlist


Editor download are for Windows, Linux e OSX

http://www.godotengine.org/projects/godot-engine/documents



Moderator(+1)

I noticed several games made with Godot Engine here on itch.io, but when I tried it for myself... well, suffice to say it's just not my thing. I'd much rather code stuff from scratch. But yeah, it's an option worth knowing about for people willing to look into it. The more choice we have as developers, the better.

Well, it's all about the features you need and the time you have to develop them.



Godot comes already with advanced 3d engine and lot of features like global illumination and such.



The best things about Godot, compared to other game editor/enigine is that's given in a free Mit license, which doesn't set any kind of limitation/share. Also, if you got the skill, you're also enabled to modify the engine's sources (and not required to, but you still can, share the sources of it, such has is required with GNU license)

Deleted post

There's no such thing like the "perfect tool"... but the right tool that match perfectly our need.

So, yes. Of course the best choice is what you find suitable for your needs.

But Godot, and other alike tools, are extremely useful for very specific need.. such as prototyping your game.

It gives you complete access to advanced technologies already blended smoothly to work together.

For example, if you wanted to experiment a 2.5D game, you could just test out the feature (and eventually scrap it away effort-free ) while using a framework will require you to put efforts to implement... just for testing it out!

So, I don't think it's a good idea to pick a choice on the basis of what break first (Murphy Laws, anyone?) but stick with whatever inspire you to go forth... even when things breaks up big time ;)

Everyone seems to forget about one of the most important things that make godot so great: You can run the Editor on Linux! Not just export for Linux, no, you can actually develop your game on Linux! I don't know of any other game engine that comes with an editor that allows you to do that.

(Edited 1 time) (+1)

There are quite a few now?


I think your document link it out of date btw

Could you name one?

http://urho3d.github.io/


(Edited 1 time)

Thank you very much. That looks really interesting.. wonder why that never popped up on my searches..

Edit: Had a closer look.. And there seems to be no editor like Godot or Unity3D have so I guess godot is still the only engine available that comes with an editor that runs on Linux.

well there is leadwerks..