@Jupiter Hadley: Thank you for your kind words! This is my second game and the first time I see one of my games on youtube! Feels kinda weird and cool at the same time! :)
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Thanks for taking the time to comment!
I tested with Debian testing and Windows 10 on 2 different, cheap (AMD/Intel Dual Core, GPU on board) Lenovo laptops.
Do you get any errors when running directly in the editor (source)?
Thank you very much for your feedback, Akien.
Yes, it's pretty easy. I made the mistake to test only in window mode, which makes the game a little harder. Also I probably should have made more clear how the game works:
On each wave you have to kill 1 more zombie then in the wave before. You have to kill 1 zombie on wave 1, 2 on wave 2, etc. Starting with wave 10 you have to kill all 10 zombies. This was originally a temporary solution and I planned to figure out something better but I ran out of time.
This game is kinda hard to rate for me. I definitely don't have the patience needed for this type of game but the mechanics work and I can imagine that there are people out there who enjoy this. My point is: It's well made, feels and looks polished.
I give you five on the theme because you both included both the control and the visual aspect of it.
Anyway, I'm glad to see your game on the submission list, keep up the good work!
Wow, this game is really addictive! It's fascinating how something this simple can actually be a fun game to play.
Kicked the ball 43 times and reached a height of 15.42m :)
I'm glad to see your game on the submission list, you did a really good job and you should be proud of yourself.
I feel a little sorry for just giving 1 star for the game itself, but I just don't get it.
If I start the game I get to the point till he keeps telling me to smile and cheer up, I wasn't able to get past this. Then I tried to load different scenes but hit the same problem. So I think I was not able to accomplish any of the tasks the game asks me to do and all I got from this game was frustration.
Would have given you five stars on the concept part if there where some visual parts that also fit the theme, maybe a little easter egg where a mouse pops out or something.
Anyway, I'm glad to see your game in the list of submitted games and you should really feel accomplished for what you have created.
Thanks for downloading and taking the time to report this error!
Looks like you don't have ssl installed. On Debian (and probably Ubuntu and other Debian based distributions) the package is called libssl1.0.2.
What distribution are you using?
I have to do a bit of research why this library is needed and if I can avoid this dependency. (The game doesn't use any kind of networking so depending on ssl makes so sense..)
Well, there are all almost 4x more entries than for the last Godot jam. I think that's pretty good.
Edit: Now it's more than 4x (last got 11 entries and this one (at the moment I'm writing this) got 66)
Thank you very much. That looks really interesting.. wonder why that never popped up on my searches..
Edit: Had a closer look.. And there seems to be no editor like Godot or Unity3D have so I guess godot is still the only engine available that comes with an editor that runs on Linux.
I had a hard time coming up with an idea for a game so my first day was on monday (13.07.). Spent about 9 hours and got a prototype done.
This weekend I want to get the sounds and maybe music finished and focus on PGC and fine tuning till the end of the jam.
Everyone seems to forget about one of the most important things that make godot so great: You can run the Editor on Linux! Not just export for Linux, no, you can actually develop your game on Linux! I don't know of any other game engine that comes with an editor that allows you to do that.