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There's no such thing like the "perfect tool"... but the right tool that match perfectly our need.

So, yes. Of course the best choice is what you find suitable for your needs.

But Godot, and other alike tools, are extremely useful for very specific need.. such as prototyping your game.

It gives you complete access to advanced technologies already blended smoothly to work together.

For example, if you wanted to experiment a 2.5D game, you could just test out the feature (and eventually scrap it away effort-free ) while using a framework will require you to put efforts to implement... just for testing it out!

So, I don't think it's a good idea to pick a choice on the basis of what break first (Murphy Laws, anyone?) but stick with whatever inspire you to go forth... even when things breaks up big time ;)