The prototype for Spectrum Break is done, and thus for the past 2 weeks I've been working on the rest of the levels. 16 are done already!
I've also been working on minor adjustments to improve the feel of the game, which get uploaded to the demo weekly.
Break Things. Make Rainbows.
Use your platforming skills to light up every block. There are no defined routes. Even when seemingly defeated, there is almost always another way to win.