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(2 edits)

This week I've been organizing friends to playtest the first 32 levels of the game.  It's about an hour of gameplay so far. To smooth out the learning curve I've ended up adding a lot more levels before the arrow platform is introduced than I expected. So it looks like each new platform type will be used for 20 levels. Either way, the results have been good. :)


Theprototype now includes 10 levels, and has gained numerous small improvements to the controls, camera, respawning, and effects.



Level 39 and all it's glory. There is a lot you can do with some simple force physics, and it's an interesting twist to what people expect of moving platforms. When you touch an arrow platform it pushes itself in that direction.


This is where the secret platform is in level 2. Each level has an invisible red box that is revealed when something comes close. When you activate a secret box and finish the levels, that level shows up as red in the level select menu.



Here is what is currently level 13 of the game. The later levels have gotten much larger than the earlier levels.


If you'd like more specific details on the changes you can check out the full changelog here https://spectrumbreak.com/blog/