Want to share some of your thoughts about the game? Do it here!
Happy to hear it! Time to bust out my speech to text and translator
Don't hesitate to come spread the word to our discord (there's a brand new english only thread, for the strange people who can't speak french^^).
And as a former english almost-teacher (I flunked university when I discovered heavy partying but there are still a few fragments of knowledge floating in that old brain o'mine^^), if you need a french translation, I even might be of use!
I'll have to check it out! The French scene seems quite stronk from what I've seen. And yeah a french translation would be awesome later down the line once I set things up for convenient translating
Aw shucks, thank you a lot! Really happy to hear that the scoring's clicking with you, it's something I put a disproportionate amount of effort into
Glad you enjoyed it! Steam's 100% guaranteed (will most likely sell on itch and include steam keys), consoles are very possible too but I don't wanna make promises too early. Also gotcha & will sort out since that's either already on my list or really easy to fix
Happy that you're liking it! Directinput joysticks aren't directly supported because game maker's dinput functions are buggy (at least in 1.4), you can bypass it with software like x360ce though. A joystick that uses xinput should work though
Wait, what's the issue with the config, couldn't you just rebind? Menus are quite iffy across the board though sorry about that one, will definitely fix that down the line.
Please don't worry about me too much, I'm just one of those bad-behaved impatient players who aren't willing to think about what controls they *might* need in the game before having tried the game first. *shrug*. I'm guessing that people who are actually SHMUP fans might be more willing to prepare?...
I was able to rebind ESC back if that's what you mean. It's just that I was so unprepared to not be in a main menu but instead be forced into a config screen that I mashed buttons hoping to just get to the game asap
Thank you! I'll make sure to write down some notes for that QOL stuff, all very handy and shouldn't take too long to implement. Though, why did you have to use JoyToKey? Does your joystick only use direct input without xinput support? I had to remove dinput because it was buggy, but software like x360ce should be sort out dinput compatibility.
My joystick is a Qanba Q4Raf. Acording to JoyToKey the stick is set up as the right stick on a pad, rather than the left stick. Not sure if that makes a diff, but either way it wasn't being picked up by the game.
Couple more thoughts from last night's session: Pause replays (to write notes!), stay in replays menu after Delete (and maybe Y/N for delete?), reset hi score table. Luxury: save states, or step into replays (as in Akai Katana).
Gotcha. I actually haven't added analog stick support yet so that would explain it, is there maybe a stick-to-dpad mode you could toggle?
Also good suggestions, most of it is on the list, besides savestates which while awesome would require a ton of work. Though I do plan on having "practice mode presets" of sorts that will serve a similar function.
I'm using a custom-made joystick (made by me) and uses direct input so I too had to use JoyToKey. It took me a bit to realize that it was the controller after testing with my xbox controller which worked. A readme would be nice for those having trouble, then giving up.
+1 on the scanlines filter
Awww yeah, good to hear! Fundamentals tutorials are quite important for me, still figuring out how to make them feel less tutorial-ish, and there's a lot more to come. Having those missions be available to new players helps me not worry about the arcade mode's difficulty very much.
The silver/gold medals are functionally the same, but since it's a cycle of 3 medals I wanted to distinguish each medal in the cycle visually a bit, probably needs some work. I'll definitely fix visibility though, common complaint.
Thanks! Border art/gadgets, visible hitbox, ship tutorials/missoons are planned. The run timer seems unnecessary since it's an autoscroller, but a dedicated speedrunning mode/set of missions is something I'd love to add. I think there's enough incentives for aggression as is though since you get more energy, extra enemy spawns and higher damage. Grazing tends to do the opposite and encourage herding bullets while sitting somewhere safe, unless it's Psyvariar style grazing that is.
Glad to hear it! And there's actually a decent number of good ones still being made, like GG Aleste 3, Natsuki Chronicles, Rolling Gunner, Aka To Blue, Zero Ranger, Crimson Clover, Sisters Royale, Super XYX. And even more awesome ones still in development, like Aleste Branch and Senjin Aleste