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Huch_Mow

18
Posts
18
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3
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A member registered Dec 05, 2017 · View creator page →

Creator of

Recent community posts

Hey! I tried the demo, and after playing just enough to get my first 1-life no-bomb clear, the game already feels super fun and addictive! It really makes me want to keep grinding runs :)

The Arcade mode is extremely well-paced, with interesting patterns and perfectly balanced difficulty. This is top-tier shmup design! The visuals are gorgeous, and I’ve rarely seen pre-rendered high-resolution graphics look this good. Performance-wise, no issues at all on my RTX 3060 12GB. (I disable Vsync though, otherwise I get a bit of input lag.) Bullets are perfectly visible, no unfair deaths. Excellent.

A quick note on the hitbox: when I first tried the game yesterday, I had trouble locating the hitbox without focusing directly on the ship. Looking where I was shooting, I instinctively felt like I was positioned higher, at the laser’s firing point. It took me about an hour before I could accurately place myself on screen without constantly looking at the ship. I don’t think this will be an issue for experienced shmup players though, and in any case the game really makes you want to push harder ;)

The music fits the game perfectly—energetic, driving. And I love how subtle the SFX are: you really just hear what matters, like enemies blowing up. Spot on!

The campaign mode is also interesting—great for learning the game and figuring out the patterns. Really original too, very few shmups have experimented with this kind of gameplay (maybe Bullet Hell Monday to some extent, but still quite different). Very cool, but clearly it’s the Arcade mode that makes me want to grind :)

I’d been following the project on the Shmup-STG dev Discord, so I’m really glad I got the chance to test it. Huge congrats for bringing the project this far already, and best of luck with the rest of the development! I’ll definitely be following closely!

Wooooow ! This one is a masterpiece ! I love everything in it. Graphics, musics, and that huge addictive gameplay and wonderful patterns !
I play lots of shmups, and honestly, imho, this one is a gem !
Great job ! I hope you'll continue this project ! 


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That's a great shmup, with nice concept, and great patterns ! Well done !

Hi, that game is really nice, interesting patterns, and so nice work on the music and sounds. Well done ! 

Woow this one is amazing. Nice graphics, huge OST, hard as hell, i can't even beat the 2nd stage boss for now x) Well done man ! 

I missed the 1CC on normal on the last boss. haha. 
Well done man, i loved the OST. 
Cool game ! 

The game looks great ! Is the project still alive ? 

Thank you so much for this piece of art. This have been one of the best experience I ever had in a game. 
<3 

Cool Game ! 

Beautiful game, i really liked it ! 

Envoutant c'est le mot. L'ambiance générale, les graphismes,  la musique, les couleurs, les anims. C'est franchement prenant. Je joue à un paquet de jeux au gameplay action/platform 2D, et celui là a vraiment ce coté "oh merde ça fait 3h que j'ai pas décroché". x) 

Haha j'ai du mal à imaginer la quantité d'heures que vous avez passé sur le dev, vu la qualité générale de l'ensemble à tous les niveaux. 

Bref, je vous souhaite tout le meilleur pour la suite ! GLHF ! 

Pretty cool game !

Excellent x)

Hey! I just watched your video about decisions in game, and saw this game as illustration. It's really good game, really liked it! Well done ! :)

this game is awesome ! :)
Reminds me a lot of Antichamber. Very well done !

This game is really cool !

I use keyboard, i have no gamepad to try.
There's a short delay after i press any key. 0.2s or so i guess.
If i press any direction very fast, small impulse, most of the time, the input is ignored.
As a Unity dev too, did you put the controls in FixedUpdate ?

Hi ! nice graphics, but i get an input delay which is hard to handle, especially with the ship speed ^^ Nice job though ;)