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boghog

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A member registered Jul 30, 2017 · View creator page →

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Congrats on the 1-ALL & thanks a ton! Happy to hear that it inspired you as well 😎

FUCK YEA - er I mean my bad hehe
Really gotta spam those cherry grenades on 1-5

Thanks! Hopefully the "one more try" will have a healthy amount of anger & frustration for that arcade-accurate cute-em-up mix

Thank you! Yea I def will first thing after I finish my bigger games

Thanks a lot! Very happy to hear that about the visuals + difficulty curve. Also damn, you're learning it quite quickly too, the power of using practice mode 💪

Thank you!Just gotta DO IT, though time's always a problem...

Thanks & ah shit you're right, that's weird. Well you know, I did warn about the web version 😬

Not Dream Course in particular but Kirby was definitely in the back of my mind when making it, along with stuff like Bomberman, Mr Do, Goof Trop, Shiren, etc.

Thanks! Exit as in go back to practice mode rather than the main menu?

Thanks! Yea I'm actively trying to apply a lot of what I've been thinking & talking about on yt & patreon

Fixed!

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Nah you don't need to play them and I think this game's different enough that none of the skills will transfer anyway, but you shouuld play them regardless cuz they're awesome

The CSP/Procreate thing is mostly cuz I prefer drawing on Procreate when using my ipad, and then use CSP on PC for image editing. I didn't use textures in Blender at all, it's just a simple color ramp "toon shader" rendered at low res. Most of the assets like tiles/etc. are 2D pixel art but the characters & moving objects are pre-rendered 3D

Thanks buddy! Been a while since I had to make music, was a lot of fun

Thanks a ton! Yea mostly solo but I got some help from my gf

I'll be waiting

Happy you liked it!

Oh the bullets don't disappear they just turn invisible and you have to dodge them on prediction rather than sight. Just testing whether or not you can stream bullets without constantly looking at them, which is a core skill in shmups

Thanks a lot! Yea it's a pretty rare mix from what I've seen, most bullet hell inspired run n guns are a lot more boss rushy with very short stages like Bleed 2 and stuff

Thanks for the kind words! Would be fun to go back & polish this game up some day if I'll have the time

Thank you!

Aw shit, thank you very much! Happy to hear that you had fun with this ancient game of mine

Try the nuclear option - go to %appdata% local and find the MSA thread, then delete the options/settings ini

Yea probably, "when" though is the big question...

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Mark II is a small build I did for a friend - it removes inertia from dashing but also removes the slide, and removes the weapon power levels. The performance is really iffy though cause it's a quick & sloppy GMS 1.4 to GMS 2 conversion so you might get some stutters when loading in levels and what not.

Happy to hear you liked it! Yeah, it'll take a while but this game's special to me so sooner or later it's absolutely getting finished

Yes & no. No in the sense that it's on hold overall cause the artist & I are busy with other stuff, yes in the sense that I've added a lot of stuff since the demo

Word, what was it?

Thanks a ton!

It's in purgatory, both the artist & I have been busy with other stuff. Hopefully we'll pick it back up this summer but it's not 100%

Awesome! A bit late but in the latest build you can just press f1 in the main menu to reset everything

Glad you enjoyed it! Good suggestions also, parriable projectile types are probably left for an expanded ver of this demo but I can add the rest np I think. Maybe some local bullet cancels if you kill enemies with melee right as they're shooting, otherwise even the "soft sealing" thing might not do the trick

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Did you try to config controls right off the bat and quit out of it accidentally? Either way, go to %localappdata%/Chaos_Devil_Battler_Zattan and delete settings.ini. Relaunching after that should work

Word

Thanks, glad you like it!

Yeah I think so! Unless GMS decides to make it needlessly difficult for whatever reason

No worries, it's slow due to work rather than any loss of interest or anything like that. Once me & the artist have more free time we'll get back to it

Happy to hear that! Development's a little bit slow this year but I'm likely going to pick the pace back up soon!

Thanks, glad you're enjoying it & found the TATE mode! Dev's chugging along at a slower pace due to work, but it's progressing nonetheless

What I mean is that the game sometimes stops drawing the player's shots mid-travel, I think the bullets themselves still run the code and everything but the sprites disappear for a while, kinda creating these weird gaps. The distance varies, and whether or not they'll appear also varies, might be an issue on my end though

Yeah I'll release an update addressing common complaints and finishing some stuff I didn't have time for with maybe some other extras. Just so I can feel like its a properly fleshed out mini game. Beyond that though Im not sure, my focus is on finishing Mechanical Star Astra atm