Congrats on the 1-ALL & thanks a ton! Happy to hear that it inspired you as well 😎
boghog
Creator of
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Nah you don't need to play them and I think this game's different enough that none of the skills will transfer anyway, but you shouuld play them regardless cuz they're awesome
The CSP/Procreate thing is mostly cuz I prefer drawing on Procreate when using my ipad, and then use CSP on PC for image editing. I didn't use textures in Blender at all, it's just a simple color ramp "toon shader" rendered at low res. Most of the assets like tiles/etc. are 2D pixel art but the characters & moving objects are pre-rendered 3D
Mark II is a small build I did for a friend - it removes inertia from dashing but also removes the slide, and removes the weapon power levels. The performance is really iffy though cause it's a quick & sloppy GMS 1.4 to GMS 2 conversion so you might get some stutters when loading in levels and what not.
Glad you enjoyed it! Good suggestions also, parriable projectile types are probably left for an expanded ver of this demo but I can add the rest np I think. Maybe some local bullet cancels if you kill enemies with melee right as they're shooting, otherwise even the "soft sealing" thing might not do the trick
What I mean is that the game sometimes stops drawing the player's shots mid-travel, I think the bullets themselves still run the code and everything but the sprites disappear for a while, kinda creating these weird gaps. The distance varies, and whether or not they'll appear also varies, might be an issue on my end though




