Thank you, glad you liked it! Oh yeah I'll def put it on steam, and the whole Micro-as-a-demo thing is actually a great idea. But I'll only do it when I'll have the final version out, which honestly shouldn't take TOO long cuz the game is extremely easy & fun to make in terms of the sheer labour since the most important design work is already done
boghog
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Nah you don't need to play them and I think this game's different enough that none of the skills will transfer anyway, but you shouuld play them regardless cuz they're awesome
The CSP/Procreate thing is mostly cuz I prefer drawing on Procreate when using my ipad, and then use CSP on PC for image editing. I didn't use textures in Blender at all, it's just a simple color ramp "toon shader" rendered at low res. Most of the assets like tiles/etc. are 2D pixel art but the characters & moving objects are pre-rendered 3D
Mark II is a small build I did for a friend - it removes inertia from dashing but also removes the slide, and removes the weapon power levels. The performance is really iffy though cause it's a quick & sloppy GMS 1.4 to GMS 2 conversion so you might get some stutters when loading in levels and what not.
Glad you enjoyed it! Good suggestions also, parriable projectile types are probably left for an expanded ver of this demo but I can add the rest np I think. Maybe some local bullet cancels if you kill enemies with melee right as they're shooting, otherwise even the "soft sealing" thing might not do the trick




