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(+1)

I think I'm very likely going to buy the game when it's out.

Any plans to have scoring tutorial stages or show the requirements for the "Goal Achieved" enemy spawning branches? Achieving this "Goal Achieved" thing or not has significant score gain difference. Would be quite nice to know what are needed to do to get them so it's easier to know how to access the Hard route.

(+1)

Yeah definitely, I want to eventually add both missions that introduce players to scoring/test it and more indepth text tutorials. The goal achieved thing happens if you hit certain score/cube thresholds before reaching part of the level (only the intro level has it in the demo), I'll give more thought to how I can telegraph this kinda stuff once I flesh out the stages.